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 Post subject: ai in game ??
 Post Posted: Sat Feb 14, 2015 5:45 pm 
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has anyone played with the ai ?

i had a play today and results are interesting , this was a quick test to see how they worked ,

https://www.youtube.com/watch?v=hzVTSJH ... e=youtu.be


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 Post subject: Re: ai in game ??
 Post Posted: Sat Feb 14, 2015 6:26 pm 
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Well...I guess it's time to shed some lights on this video.


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 Post subject: Re: ai in game ??
 Post Posted: Sat Feb 14, 2015 7:37 pm 
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i tried once but i couldnt get them to move or function as is shown on your vid :(

it was on an older build so they may have been worked on since.. nice find though :)

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 Post subject: Re: ai in game ??
 Post Posted: Sat Feb 14, 2015 7:58 pm 
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iSoldier wrote:
Well...I guess it's time to shed some lights on this video.


Now i feel bad, the AI can bring you down... ;)

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 Post subject: Re: ai in game ??
 Post Posted: Sat Feb 14, 2015 8:10 pm 
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9:00 creepy creepy stuff

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 Post subject: Re: ai in game ??
 Post Posted: Sun Feb 15, 2015 4:17 am 
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I already noticed some bits in the editor connected with AI... So it works?! We can make the next-gen shoothouse. :D

Was this on a registered server?


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 Post subject: Re: ai in game ??
 Post Posted: Sun Feb 15, 2015 7:09 am 
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it seems to work in my vid i have 1 static and 1 that moves each a1 needs its own kismet , not sure how it would work in a map , (nwo) hawks seems to work


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 Post subject: Re: ai in game ??
 Post Posted: Sun Feb 15, 2015 10:36 am 
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When i messed around for a little bit before with these they wouldn't work on the actual server but that could of been the exploding barrels when we tested those.

But you can make them run paths etc. I was trying hard to bodge revives into the game by spawning a bot pawn then replacing it with your player but it didn't work well.

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 Post subject: Re: ai in game ??
 Post Posted: Mon Feb 16, 2015 1:01 am 
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At the time of "iSoldiers" video, that was basically all I could get them to do. Run/walk a predetermined path, only to stop, turn and shoot at an enemy. I ran into several limitations, when working with the AI. Some could be fixed using the Kismet, while others were more of a lack of code problem, I presume.

Good news is, all the problems that I encountered, were submitted in bug reports. Hopefully giving the Dev's a little head start, the next time they decide to work on the AI part of the game.

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