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 Post subject: Player postion detector for MP
 Post Posted: Fri Jun 27, 2014 1:37 pm 
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Joined: Fri Apr 04, 2014 2:31 pm
Posts: 369
Well, the topic name is not the best but I couldn't figure out a better one...

Issue: I want a trigger to do different things if it gets activated from different sides of a wall. (I need it for a door system.)

1st idea: make the trigger connected to a trigger volume with and AND gate, 2 volumes on the 2 different sides
Problem: if both volumes are activated by 2 players it breaks the system
2nd idea: if a player enters one of the volumes, turn off the other one
Problem: if a player starts to camp and does not activate the trigger, it can not be activted from the other side

Is there any way in the kismet to do like 'If the trigger gets used by someone in the Volume_1 do... no matter what is on the other side' ?


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