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 Post subject: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 5:30 pm 
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Mountain Pass SE and Ranch


It would be so awesome to see these two maps re-created in AA:PG. Yes?


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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 5:59 pm 
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Nothing happens until pipeline and CSAR are made.

Nothing.

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:03 pm 
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doogle2d wrote:
Nothing happens until pipeline and CSAR are made.

Nothing.


^^This :lol:

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:06 pm 
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I miss River Basin.

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:08 pm 
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I'm going to work on swamp raid, I know no one else is and it should be easy :)

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:14 pm 
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Maps like pipeline and weapons cache(more so pipeline) will not work very well at all without doors being implemented, so there won't be much point in making those yet, IMO.


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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:15 pm 
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12ampage wrote:
I'm going to work on swamp raid, I know no one else is and it should be easy :)

Yea right, try finding a working alligator...
http://archive.forum.americasarmy.com/v ... 816&page=1

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:15 pm 
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and snapping turtles.

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 6:17 pm 
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SgtScooby wrote:
Maps like pipeline and weapons cache(more so pipeline) will not work very well at all without doors being implemented, so there won't be much point in making those yet, IMO.


elevator and train doors on Red Line work well since they open automatically once you're close to them, or activate something. I'm pretty sure there's an approach that would make this by now.

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 Post subject: Re: Mountain Pass SE and Ranch
 Post Posted: Wed Mar 12, 2014 7:02 pm 
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You could be killed by an alligator in AA2? Wow.

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