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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 8:26 am 
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mulgarus wrote:
You know what is sad.. We had more players in last night's draft than players that answered the NA survey...



That is because the second question

"2. How much money would you be willing to pay per PLAYER?"

Add Free to the answers and I will fill it out lol...

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 8:33 am 
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But IF the cevo thing does not come through, what does the NA guys think about ESL, or more National ESL? I'm having a meeting with one of the National ESL Directors this week to have the pickup AAPG as one of their games, so I will have more info about that after my meeting and post here.
I'm hoping to have ladders and Leagues in NationalESL very soon.

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 12:13 pm 
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mulgarus wrote:
But IF the cevo thing does not come through, what does the NA guys think about ESL, or more National ESL? I'm having a meeting with one of the National ESL Directors this week to have the pickup AAPG as one of their games, so I will have more info about that after my meeting and post here.
I'm hoping to have ladders and Leagues in NationalESL very soon.


Sweet.

Well the euro's have 24 (23 as one quit) teams that are playing the autumn cup, and 21 teams on the ladder. Bare in mind it is 5v5 teams.

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 12:15 pm 
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mulgarus wrote:
But IF the cevo thing does not come through, what does the NA guys think about ESL, or more National ESL? I'm having a meeting with one of the National ESL Directors this week to have the pickup AAPG as one of their games, so I will have more info about that after my meeting and post here.
I'm hoping to have ladders and Leagues in NationalESL very soon.



Honestly, It would be nice to have both ESL & CEVO pick up AAPG & this is coming from a head admin @ FN. The more good competitive platforms for the game can only help.

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 1:25 pm 
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mulgarus wrote:
You know what is sad.. We had more players in last night's draft than players that answered the NA survey...


What number of responses would you say is enough to bring forth to CEVO reps? If we have a number in mind then we can work towards that.

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 3:04 pm 
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DragonEyez wrote:
mulgarus wrote:
You know what is sad.. We had more players in last night's draft than players that answered the NA survey...


What number of responses would you say is enough to bring forth to CEVO reps? If we have a number in mind then we can work towards that.

We need 32+ teams that would sign-up for a CEVO event before they would run it.. And I know, everyone does not want to combine NA and EU teams to one league/event just to run it..
I know in TWL, we never had 32+ active NA teams in any league or tournament so it will be hard to get enough ACTIVE teams to start one..


Teams with atleast one member that filled in the survey:

NA Team Name(members that filled survey):
dropouts (4)
ICENINE (6)
Team NAM
12oz (2)
Instrument of God (2)
Combat Life Savers
Next Level (5)
2known2stronK (2)
3rd Infantry Division
only CeparSo or CheapShot can handel this for GodsFav
InSight (2)
=[A*A-E]=
=IK= Iron Knights
Sinister Gaming (2)
iNvaders (3)
Mediocrity
Violent Resolution

EU Team Name(members that filled survey):
Portuguese Synergy
shuckuchi
Lucky13 .13
Contract Killers (2)
mortiferus
gbz (2)
1stCav eSport Club (2)
God's Favorite
[DWC] Dudes Without a Clue
Virtual Insanity
Lusos Invictus 1143
Next-Level
iNvaders


I don't know if Next Level and iNvaders have a EU team with EU players, and I don't know if GodsFav has a NA team with NA players. That's why I left them in the lists..

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Tue Oct 28, 2014 7:16 pm 
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Honestly the game needs more publicity. Before I installed I googled reviews for this game and couldn't find a recent one within 6 months. It doesn't help when people that play the game message you and tell you it's terrible don't waste your time <--- commiekid and streaker. If you got steam or some gaming sites to post about AA and talking about how they are trying to get cevo and ESL picked up it would attract slot of competition players not these kids who actually wanna be in the army that only pub and will never understand competitive gaming.


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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Wed Oct 29, 2014 5:18 pm 
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Why 32 teams?
If we do combine them, how do we decide TIME to play?
and server? Also everyone would need to buy a NY server just to play the EU's

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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Wed Oct 29, 2014 5:37 pm 
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Well, look at what else is on CEVO.

These are the top 3 games on Steam.
TF2: 101,000 peak in last 30 days; 42,000,000 player-hours
DoTA2: 880,000 peak in last 30 days; 366,000,000 player-hours
CSGO: 260,000 peak in last 30 days; 98,000,000 player-hours

Blizzard's hugely successful F2P CCG
Hearthstone: >20,000,000 registered accounts

EA's flagship FPS
Battlefield 4: ~160,000+ peak users in last 30 days (estimated)


They want big titles and 32 teams isn't an unrealistic target for admission. It represents ~160 active competition players at minimum. Last season, TF2 had ~800 participants, Hearthstone had ~180, BF4 had ~800. (CS had 10,000+) We don't have the viewership or playerbase numbers the way those games do, so I presume we need to prove ourselves through competition interest.


I'm excited about the possibility of CEVO in the future, but at the same time I'm not convinced the game's ready for it yet.


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 Post subject: Re: -- CEVO considering AAPG --
 Post Posted: Thu Oct 30, 2014 12:43 am 
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BCPull wrote:
Well, look at what else is on CEVO.

These are the top 3 games on Steam.
TF2: 101,000 peak in last 30 days; 42,000,000 player-hours
DoTA2: 880,000 peak in last 30 days; 366,000,000 player-hours
CSGO: 260,000 peak in last 30 days; 98,000,000 player-hours

Blizzard's hugely successful F2P CCG
Hearthstone: >20,000,000 registered accounts

EA's flagship FPS
Battlefield 4: ~160,000+ peak users in last 30 days (estimated)


They want big titles and 32 teams isn't an unrealistic target for admission. It represents ~160 active competition players at minimum. Last season, TF2 had ~800 participants, Hearthstone had ~180, BF4 had ~800. (CS had 10,000+) We don't have the viewership or playerbase numbers the way those games do, so I presume we need to prove ourselves through competition interest.


I'm excited about the possibility of CEVO in the future, but at the same time I'm not convinced the game's ready for it yet.

I agree...we need a GAME to attract players, not a dynamically changing(regarding weapon mechanics) Beta.

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