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 Post subject: no scopes
 Post Posted: Fri Feb 01, 2013 10:06 am 
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Joined: Tue May 08, 2007 12:11 pm
Posts: 25
Location: Norway
we recently moved the server to a new controle panel.
we got the server running but now there are players not able to select scopes on the gun's (me included)
some have no problems but most seme to have this problem.
anyone heard of this?
the server is this: 108.60.134.109 if anyone would like see if they got scopes.
and yes,i got scopes in other servers.

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 Post subject: Re: no scopes
 Post Posted: Fri Feb 01, 2013 12:57 pm 
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Joined: Fri Oct 05, 2007 4:17 pm
Posts: 1282
seems like your grenade loadouts are nerfed too.

post the aa3game.ini that the server uses... make sure to remove any passwords.

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 Post subject: Re: no scopes
 Post Posted: Fri Feb 01, 2013 1:27 pm 
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Joined: Tue May 08, 2007 12:11 pm
Posts: 25
Location: Norway
i deleted the old one so it created a new ini but the problem is still the same.
it shoud really not be any changes,as i understand the files where just moved.
here is the current ini.

Quote:
[Engine.GameInfo]
DefaultGame=AA3Game.AGP_GameInfo
DefaultServerGame=AA3Game.AGP_GameInfo
bAdminCanPause=false
MaxPlayers=26
GameDifficulty=1.000000
bChangeLevels=True
MaxSpectators=2
MaxIdleTime=0.000000
MaxTimeMargin=0.000000
TimeMarginSlack=1.350000
MinTimeMargin=-1.000000
TotalNetBandwidth=600000
MaxDynamicBandwidth=21000
MinDynamicBandwidth=15000
HUDType=AA3Game.AGP_HUD
LogLODOverrides=true
ServerLODOverrideLevel=2
bKickLiveIdlers=False
bEnablePunkBuster=False
NumAutomatedMapTestingCycles=0
ArbitrationHandshakeTimeout=0.000000
GoreLevel=0

[Engine.AccessControl]
IPPolicies=ACCEPT;*
AdminPassword=''''''
; the server browser or by adding "?Password=xxxx" (where "xxxx" is your password)
; to a console start command (e.g. "start x.x.x.x?Password=xxxx").
;GamePassword=badluck

[Engine.GameReplicationInfo]
ServerName=[XIII]CowHunt
ShortName=[XIII]CowHunt
MessageOfTheDay=Welcome to The [XIII]CowHunt -- HAPPY HUNTING !!
AdminName=
AdminEmail=
ServerRegion=0

[DefaultPlayer]
Name=
team=0
Face=2

[Engine.HUD]
bMessageBeep=true
HudCanvasScale=0.95
ConsoleMessageCount=4
ConsoleFontSize=5
MessageFontOffset=0
bShowHud=false
DebugDisplay=AI
bShowDebugInfo=true

[Engine.PlayerController]
bAimingHelp=false
InteractDistance=512
bCheckRelevancyThroughPortals=true
bNeverSwitchOnPickup=False
bNoTextToSpeechVoiceMessages=False
bTextToSpeechTeamMessagesOnly=False
bDynamicNetSpeed=False
bLogHearSoundOverflow=False
DynamicPingThreshold=0.000000
MaxConcurrentHearSounds=0

[Engine.Weapon]
Priority=-1.0

[Engine.WorldInfo]
DefaultGravityZ=-750.0
bNewOverlappingVolumeCode=True
RBPhysicsGravityScaling=1.0
MaxPhysicsSubsteps=5
SquintModeKernelSize=128.0
EmitterPoolClassPath=Engine.EmitterPool
DecalManagerClassPath=Engine.DecalManager
FractureManagerClassPath=Engine.FractureManager
FracturedMeshWeaponDamage=1.0
ChanceOfPhysicsChunkOverride=1.0
bEnableChanceOfPhysicsChunkOverride=FALSE
BreakableWindowManagerClassPath=AA3Baseline.AA_BreakableWindowManager

[Engine.DecalManager]
DecalLifeSpan=60.0
MaxActiveDecals=200

[Engine.UIDataStore_GameResource]
ElementProviderTypes=(ProviderTag="KeyBindings",ProviderClassName="AA3Baseline.AA_UIDataProvider_KeyBinding")

[Engine.UISafeRegionPanel]
RegionPercentages=0.9
RegionPercentages=0.8

[Configuration]
BasedOn=..\Engine\Config\BaseGame.ini

[AA3Baseline.AA_BaseGameInfo]
iMinNetPlayers=1
iMaxRoundsPerMatch=7
RestartWait=5

[AA3Baseline.AA_GameInfo]
bEnableGamespyReporting=true
bAllowTMDiscardScoringRounds=false
fpMovementTrackingFrequency=1.000000
bWeaponStay=False
bAdjustSkill=False
NetWait=0
SpawnProtectionTime=0.000000
LateEntryLives=0
ResetTimeDelay=0
GoalScore=0
MaxLives=0
TimeLimit=7
iEndRoundAARDisplayTimeSeconds=10
iScoreboardDisplayTimeSeconds=5
bKickIdlePlayers=true
iMaxIdlePlayerRounds=0
fIdleCheckRate=20.000000
fWaitToUpdateIdleTime=20.000000
fMinIdlePlayerRoundTime=120.000000
fpMaxROEAutoKick=550.000000
ChannelDebugLevel=0
MapRotation=(Map="ShantyTown_day_rain",MissionType="co",Size="large",TourID="inf",Variant="dev",LevelName="ShantyTown",MissionName="Extraction")
iMatchesPerRotation=1
iCurrentMapRotationIndex=0
bEnableMapRotation=false
bCheatNotifications=true
iInitialAuthAccessPoolSize=0
; iMaxRoundsPerMatch=6
; iAutoSwitchSidesRound=4
; bAllowOTRoundOnTies=true
bMissionPrePlanningAfterSideSwitching=true
bAutoSwitchOnOTRoundRandomly=true
bAutoBalanceTeamsSizes=True
;iStartRoleSelectionDelayTimeSeconds=0 ; Time delay when server is in pending match (meaning no one yet on a team) after first players joins
bDisableForceJoinTeam=True
iMinTeamSize=0
bMissionSpawnRules=True
bDisableRandomSpawning=false
bPlayerSelectOnly=false
bUseForcedGroups=false
iTeam0ForcedGroup=1
iMaxBattlePlanningTime=1
iMaxRoleSelectionTime=9
iRoundPreparationTime=10
BattlePlannerUseMode=2
iROEForgivenessTimeSeconds=10
sMissionType=ao
sMissionTourID=inf
sMissionSize=large
bUseTS3VOIP=true
; 0=8Khz Speex Narrow band (uses least bandwidth)
; 1=16Khz Speex Wide band
; 2=32Khz Speex Ultra wide band (uses most bandwidth, best quality)
TeamSpeakCodec=2
TeamSpeakVoiceQuality=7
TeamSpeakSpectatorCodec=1
TeamSpeakSpectatorVoiceQuality=7
bDebugNoAutoEndMissionPlanning=False
bEnableSteamServerReporting=False
bAutoDropObjOnIncap=False
bDebugMCSnapshotLoading=False
bEndRoundIdlePlayers=False
bRandomObstructionObjects=False
bDebuggingObstructions=False
bUseFullPouchSystem=False
bDisableEventListManagement=False
bBroadcastDeathMessagesToAll=False
bRequireAuthorization=True
bEnableGroupingStatistics=False
GameStatsClass=
iStartRoleSelectionDelayTimeSeconds=0
sMissionVariant=dev1
sInitialSnapshotName=
fpDroppedObjectiveResetTimeoutSeconds=0.000000
iVoteKickExpirationTime=0
sTCTrainingMissionID=
sEventSimulatorDataFile=
iTeam1ForcedGroup=0
CommDisciplineMaxTime=0.000000
CommDisciplineMinTime=0.000000
fpMaxBulletCrackDistance=0.000000
iTS3LoggingLevel=0
iTS3SoundQuality=0

[AA3Baseline.AA_MCMissionManager]
bForcePreRoundInventoryCleanup=true
bSpawnEnemyNPCs=true
bSpawnCivilianNPCs=true
bSpawnFriendlyNPCs=true
bIgnoreQualifications=false
bDebugMCSnapshot=false
bDebugEnableMCLogging=false
bDisableLeaderTeamReadyRequirement=false
bAdvancedInventoryManagement=true
bDebugPOH=False
bDebugDisableLoadouts=False
bDebugDisableThrowLoadouts=False
bDebugEnableMCLoadouts=False
bDebugEnableMCSpawnLogging=False
bForceAdvancedSights=False
bIncreaseTimeLimitIfNPCsEnabled=False
bUseRandomReinforcementRoles=False
bNPCsUseAveragePlayerSkill=False
bDisableAllNPCs=False
bOverrideCoopMissionCutoff=False
bDisableVsAIReinforcements=False
iDebugPOHM=0
iDebugPOHD=0
iDebugPOHY=0
iIfNPCsTimeLimitSecondsIncrease=0
iNPCHardCap=0
iMaxEnemyNPCsToSpawn=35
iMaxPlayersAndNPCsToSpawn=46
fpMinDistanceToPlayerForNPCLoadBalance=0.000000
iOverrideCoopMissionCuttoffCount=0
iBattleBuddiesReinforceMaxTeamSize=4
iFireteamReinforceMinTeamSize=9

[AA3Baseline.AA_TeamInfo]
MaxLinkDistance=600
MaxIndirectLinkDistance=1600
fpAlwaysLinkedDistance=400
fpLinkCheckTimerRate=0.125
SelectionQueueWaitIncrement=0
bRestrictFTRolesByTeamSize=false

[AA3Game.SampleClass]
MyString=Test

[AA3Game.AA_UIMapObjectSAI]
bShowNames=true
bShowElevation=false
bSAIActive=true
bRotateWithPlayer=True
CurrentZoomLevel=2
LeftPosition=0.007811
TopPosition=0.645837
LastEditorLeft=0.000000
LastEditorTop=0.000000
RightPosition=0.257808
BottomPosition=0.343742
LastEditorRight=0.257808
LastEditorBottom=0.343742
FSLeftPosition=0.140626
FSTopPosition=0.042954
FSRightPosition=0.732427
FSBottomPosition=0.914063
bFullScreen=False
bMMRotateWithPlayer=True
SAIScale=1.000000
bToggle=True
DefaultSAIZoomLevels=5000.000000

[AA3Baseline.AA_GFxMapObjectSAI]
DefaultSAIZoomLevels=270
BFTMapPackageName=BFT_Backgrounds

[AA3GameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.AA_GameInfo
GameAcronym=EX
MapPrefix=EX
bIsTeamGame=False
GameName=AA3 Game
Description=AA3 Game Description

[SampleGameInfoSummary UIGameInfoSummary]
ClassName=AA3Baseline.SampleGameInfo
GameAcronym=SAM
MapPrefix=SAM
bIsTeamGame=False
GameName=Sample Game
Description=Sample Game Description

[TestDisabledGameInfo UIGameInfoSummary]
ClassName=SomePackage.DisabledGameInfo
GameAcronym=DIS
MapPrefix=DS
bIsTeamGame=true
GameName=Disabled Game
Description=This gametype does not really exist. It is merely used for testing the functionality for displaying disabled or locked items in UILists.
bIsDisabled=true

[AA3Baseline.AA_RadialMenu]
fRadialSelectionThreshold=100.0
fOuterBladeSelectionBias=0.10
bPassOnMouseMovement=false
bSelectNestedMenusImmediately=false
bHoldMenu=true
bSelectOnClose=false
bGesturingEnabled=false
fPressMenuActivationDelay=0.2
fGesturingVelocityThreshold=20.0
bSelectByVelocity=false
fMouseSelectionVelocity=75.0
bSelectByTime=false
fCommandSelectionTime=1.0
fNestedMenuSelectionTime=0.5
fMaximumOpacity=0.75
fFadeInTime=0.25
fFadeOutTime=0.15
cMenuColor=(R=0.05,G=0.05,B=0.05,A=0.0)
cHighlightColor=(R=0.8784,G=0.6314,B=0.0,A=0.0)
cTextColor=(R=1.0,G=1.0,B=1.0,A=0.0);
cIconColor=(R=1.0,G=1.0,B=1.0,A=0.0);

[AA3Baseline.AA_UIDataStore_StringList]
StringData=(Tag="MPClassRoleNames",DefaultValueIndex=0,Strings=("Rifleman","Grenadier"))

[AA3Baseline.AA_UIDataStore_AccountSettings]
StringData=(Tag="DISPLAY MODE",DefaultValueIndex=0,Strings=("DISPLAY MODE: ","FULL SCREEN","WINDOWED"))

[AA3Baseline.AA_UIDataStore_AudioSettings]
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))

[AA3Baseline.AA_UIDataStore_ControlsSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))

[AA3Baseline.AA_UIDataStore_InterfaceSettings]
StringData=(Tag="TRAINING TIPS",DefaultValueIndex=0,Strings=("TRAINING TIPS","TRUE","TRUE","FALSE"))

[AA3Baseline.AA_UIDataStore_ParentalSettings]
StringData=(Tag="PASSWORD",DefaultValueIndex=0,Strings=("ENTER PASSWORD: ","SUBMIT"))

[AA3Baseline.AA_UIDataStore_TrainingBCTSettings]
StringData=(Tag="BRM_STATUS",DefaultValueIndex=0,Strings=("Incomplete","80"))

[AA3Baseline.AA_UIDataStore_TrainingCTTSettings]
StringData=(Tag="",DefaultValueIndex=0,Strings=(""))

[AA3Baseline.AA_UIDataStore_TrainingMOSSettings]
StringData=(Tag="AIT_STATUS",DefaultValueIndex=0,Strings=("Complete","100"))

[AA3Baseline.AA_UIDataStore_TrainingOverviewSettings]
StringData=(Tag="NEXT_MISSION",DefaultValueIndex=0,Strings=("AIT"))

[AA3Baseline.AA_UIDataStore_VideoSettings]
StringData=(Tag="KEY",DefaultValueIndex=0,Strings=("*Settings recommended for your system"))

[AA3Baseline.AA_EventList]
bRealTimeDelayForFirstEvent=false
bSimulateInRealTime=true
fpSimulationDelayBetweenEvents=0.5
bDebugSimulationLoading=false
bDebugSimulationPlayback=true
fpUnderFireDuration=20.0
fpSurroundedMaxDistance=2750
; (e.g. Enemy / Friendly (including player) >=ratio)
fpSurroundedEnemyToFriendlyRatio=2.0
fpPFTRemainingTimePercent=0.85
bDebugWeaponShotsFiredStats=false
[TOS Violation]=false
bDebugROEEvents=false
bDebugStdEvents=false
bLogXML=false
bLogText=false
bUseSimulationEventList=false
; asSimulationEventList[0]=
fpROEForgivenessTestFrequency=1.0
fpROEViolationNearMaxDistance=275

[AA3Baseline.AA_PlayerController]
bSGUseLocalAnimationFirst=true
fpMaxAimOffsetUpdateDelay=0.100000
bDisableAISuppression=true
bEnableSteamOverlayUI=true
bUseScaleformLogin=true
bFullScreen=True
bVerticalSync=False
bDebuggingSteamScoring=false
bAllowCustomGraphicQuality=False
CurAspectRatio=AspectRatio_43
GraphicsQuality=-1
WorldDetail=0
FXDetail=0
DecalQuality=0
LowQualityMaxDecals=50
MedQualityMaxDecals=100
HighQualityMaxDecals=200
LowQualityDecalLifetime=30.000000
MedQualityDecalLifetime=60.000000
HighQualityDecalLifetime=120.000000
LightingQuality=0
ShadowQuality=0
PlayerShadowMode=0
GameVolume=7.000000
MusicVolume=1.000000
bBlood=True
bParentalControlsChatAllowed=True
bParentalControlsVOIPAllowed=True
bParentalControlsLanguageFilterEnabled=False
szParentalPassword=
HUDTransparencyLevel=75
HealthBarSetting=1
DamageModelSetting=2
FireModeSetting=0
PostureBoxSetting=1
BlueForceSetting=1
LocationBarSetting=1
WeaponIconsSetting=2
EquipmentIconsSetting=2
StaminaBarSetting=2
MessageBoxSetting=1
MessageBoxFadeTime=5
MissionClockSetting=1
VOIPSetting=1
CrosshairSetting=1
VoteMessageSetting=1
ContextualTextSetting=1
HelpTextSetting=1
DialogSubSetting=1
TeamSayColor=(R=6.000000,G=144.000000,B=82.000000,A=0.750000)
GlobalChat=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
AdminColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
GoodNewsColor=(R=0.000000,G=169.000000,B=238.000000,A=0.750000)
BadNewsColor=(R=213.000000,G=40.000000,B=30.000000,A=0.750000)
ScoreColor=(R=250.000000,G=190.000000,B=32.000000,A=0.750000)
ServerColor=(R=147.000000,G=147.000000,B=147.000000,A=0.750000)
BladeColor=(R=0.000000,G=0.000000,B=0.000000,A=0.750000)
SelectColor=(R=253.000000,G=190.000000,B=18.000000,A=0.750000)
TextColor=(R=255.000000,G=255.000000,B=255.000000,A=0.750000)
bIsGestureControled=false
GestureSensitivity=75
RadialTransparency=75
bFloatingScoreboard=True
bUseFlashSAI=True
iMaxNetworkConnectionSpeed=25000
iNWSpeedSlow=15000
iNWSpeedMedium=18000
iNWSpeedFast=25000
iNWSpeedVeryFast=31000
bUseSavedInternetList=true
bUseScaleformUI=true
bUseTS3VOIP=true
bTS3UseVOX=False
iTS3AGCLevel=16000
iTS3AGCMaxGain=30
iTS3VOXLevel=0
fTS3VolumeModifier=1.000000
MessageBoxLayout[0]=(MessageType=2,NumLines=4)
MessageBoxLayout[1]=(MessageType=1,NumLines=3)
MessageBoxLayout[2]=(MessageType=3,NumLines=2)
MessageBoxLayout[3]=(MessageType=0,NumLines=1)
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",LoadoutPref=1,TopRailPref=1)
WeaponPrefs=(KeyName="VIPWeapPref",WeaponIndex=0,WeaponType="AA_BulletWeapon_ObranKNP")
bPMEnlistmentViewed=False
bPMBCTGraduationViewed=False
bPMAITTrainingViewed=False
bPMFirstDeployedViewed=False
bDisableAutoCrouchStateGraphSynch=False
bEnableAutoCrouchStateGraphSynchLogging=False
bDisabledShoutedVoices=False
bServerAllowsAuthTest=False
bAuthLoginOptionSaveUserName=False
bAuthLoginOptionAutoLogin=False
bAuthAlwaysSelectSoldier=False
bAuthAlwaysLoginSoldier=False
bEnableTTS=False
bDisable_COMMO_ACT_Medic=False
bDisable_COMMO_ACT_EnemySpotted=False
bDisable_COMMO_ACT_ReportLocation=False
bDisable_COMMO_ACT_EnemyDown=False
bDisable_COMMO_ACT_EnemySecured=False
bEnableFastMovementPenalty=False
bAutoReconnect=False
bEnableAltSuppressionTrigger=False
sSavedActivePlayerAuthUserName=
sSavedActivePlayerAuthPassword=
sSavedActiveSoldierName=
iSavedActiveLastNewsID=0
TextureQuality=0
CurLoadoutPref=0
iTS3LoggingLevel=0
iTS3CaptureDeviceIndex=0
iTS3OutputDeviceIndex=0
sVotedServers=
fpFastMovementMaxspeed=0.000000
fpAutoReconnectTime=0.000000
iAltSuppressionRoundsInTimeSpan=0
fpAltSuppressionTimeSpan=0.000000

[AA3Baseline.AA_PlayerReplicationGameInfo]
SelectionQueueWaitTimeScalar_Honor=1.5f
SelectionQueueWaitTimeScalar_PrevScore=0.5f
SelectionQueueWaitTimeScalar_Servertime=1.0f

[AA3Game.AGP_GameInfo]
VOIPServerMode=VSM_TEAM_CHAT
CommDisciplineMaxTime=10.000000
CommDisciplineMinTime=10.000000
VOIPQuality=VQ_HIGH
bVOIPEnabled=True
GoalScore=0
MaxLives=0
TimeLimit=7

[AA3Game.AGP_PlayerController]
bFireteamVoicePriority=True
EnableVOIP=True
InteractDistance=512.000000
bEnableTTS=false
bNoBlood=False
bDisableChat=False
bDisableVOIP=False
szParentalPassword=
LoadoutPrefs=(KeyName="VIPAA_BulletWeapon_ObranKNP",loadoutPref=1,topRailPref=1)
WeaponPrefs=(KeyName="VIPWeapPref",weaponIndex=0,weaponType="AA_BulletWeapon_ObranKNP")
ForceFeedbackManagerClassName=

[AA3Baseline.AA_HUD]
bDrawGameInfoOnHud=false

[AA3Baseline.AA_HUD_Icon]
IconScaleUpRate=0.1
IconScaleUpStartValue=1.0
IconScaleUpEndValue=1.25
IconScaleDownRate=0.2
IconScaleDownStartValue=1.25
IconScaleDownEndValue=1.0
IconInsertionScaleUpRate=0.2
IconInsertionScaleUpStartValue=0.0
IconInsertionScaleUpEndValue=1.0
IconRemovalScaleDownRate=0.2
IconRemovalScaleDownStartValue=1.25
IconRemovalScaleDownEndValue=0.0
IconInsertionScaleUpActiveRate=0.2
IconInsertionScaleUpActiveStartValue=0.0
IconInsertionScaleUpActiveEndValue=1.25
IconRemovalScaleDownActiveRate=0.5
IconRemovalScaleDownActiveStartValue=1.0
IconRemovalScaleDownActiveEndValue=0.0

[AA3Game.AGP_UIInventoryList_Weapons]
DefaultXOffset=0.0
DefaultYOffset=0.88

[AA3Game.AGP_UIInventoryList_Miscellaneous]
DefaultXOffset=0.9444
DefaultYOffset=0.04

[AA3Baseline.AA_UIWorldObjectWidget]
YellowColor=(R=0.673049f,G=1.0f,B=0.0f,A=1.0f)
BlackColor=(R=0.0f,G=0.0f,B=0.0f,A=1.0f)
WhiteColor=(R=1.0f,G=1.0f,B=1.0f,A=1.0f)
RedColor=(R=0.673049f,G=0.0f,B=0.0f,A=1.0f)
GreenColor=(R=0.0f,G=0.219520f,B=0.0f,A=1.0f)
DarkGreenColor=(R=0.047f,G=0.212f,B=0.918f,A=1.0f)
LightGreenColor=(R=0.05f,G=0.67f,B=0.0f,A=1.0f)
GreyColor=(R=0.219520f,G=0.219520f,B=0.219520f,A=1.0f)
GoldColor=(R=1.0,G=0.612066,B=0.028991,A=1)

[AA3Baseline.AA_UIInventoryListItemComponent]
FillColor=(R=0.6, G=0.6, B=0.6, A=0.7)
SelectedColor=(R=0.6, G=0.6, B=0.6)
BorderColor=(R=0.0, G=1.0, B=0.0)
HighlightColor=(R=1.0, G=0.0, B=0.0)

[AA3Baseline.AA_UIMultiLabel]
ScoreColor=(R=1.0,G=0.8,B=0.0,A=1.0)
ROEColor=(R=1.0,G=0.0,B=0.0,A=1.0)
SayColor=(R=1.0,G=1.0,B=1.0,A=01.0)
FireTeamColor=(R=0.0,G=1.0,B=0.0,A=1.0)
TeamSayColor=(R=0.0,G=0.0,B=1.0,A=1.0)
DeathColor=(R=1.0,G=0.0,B=0.0,A=1.0)
EnemyConfirmColor=(R=1.0,G=1.0,B=1.0,A=1.0)
RulesColor=(R=0.0,G=1.0,B=0.0,A=1.0)
InfoColor=(R=0.0,G=1.0,B=0.0,A=1.0)
JoinLeaveColor=(R=1.0,G=1.0,B=1.0,A=1.0)
PunkBusterColor=(R=0.0,G=1.0,B=0.0,A=1.0)
AdminColor=(R=1.0,G=0.0,B=0.0,A=1.0)
DefaultColor=(R=1.0,G=1.0,B=1.0,A=1.0)
CustumOrder=(Group=0,MaxMessageDisplay=1)

[MoveForward AA_UIDataProvider_KeyBinding]
Command=GBA_MoveForward
bIsCrucialBind=true

[MoveBackward AA_UIDataProvider_KeyBinding]
Command=GBA_Backward
bIsCrucialBind=true

[StrafeLeft AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeLeft
bIsCrucialBind=true

[StrafeRight AA_UIDataProvider_KeyBinding]
Command=GBA_StrafeRight
bIsCrucialBind=true

[TurnLeft AA_UIDataProvider_KeyBinding]
Command=GBA_TurnLeft

[TurnRight AA_UIDataProvider_KeyBinding]
Command=GBA_TurnRight

[RadialMenu AA_UIDataProvider_KeyBinding]
Command=GBA_RadialMenu
bIsCrucialBind=true

[Crouch AA_UIDataProvider_KeyBinding]
Command=GBA_Crouch
bIsCrucialBind=true

[IncreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireUp
bIsCrucialBind=true

[DecreaseRateOfFire AA_UIDataProvider_KeyBinding]
Command=GBA_ChangeRateOfFireDown
bIsCrucialBind=true

[LeanLeft AA_UIDataProvider_KeyBinding]
Command=GBA_LeanLeft
bIsCrucialBind=true

[LeanRight AA_UIDataProvider_KeyBinding]
Command=GBA_LeanRight
bIsCrucialBind=true

[Fire AA_UIDataProvider_KeyBinding]
Command=GBA_Fire
bIsCrucialBind=true

[Use AA_UIDataProvider_KeyBinding]
Command=GBA_Use
bIsCrucialBind=true

[ShowMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ShowMenu
bIsCrucialBind=true

[TogglePhysicsMode AA_UIDataProvider_KeyBinding]
Command=GBA_TogglePhysicsMode

[ToggleSpeaking AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSpeaking

[Talk AA_UIDataProvider_KeyBinding]
Command=GBA_Talk
bRemoveOnPS3=True

[TeamTalk AA_UIDataProvider_KeyBinding]
Command=GBA_TeamTalk
bRemoveOnPS3=True

[ToggleProne AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleProne

[MeleeAttack AA_UIDataProvider_KeyBinding]
Command=GBA_MeleeAttack
bIsCrucialBind=true

[ToggleSights AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleSights

[ToggleRunSprint AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleRunSprint
bIsCrucialBind=true

[ToggleStance AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleStance

[ToggleWeaponContextMenu AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponContextMenu

[ToggleWeaponFlashlight AA_UIDataProvider_KeyBinding]
Command=GBA_ToggleWeaponFlashlight
bIsCrucialBind=True

[CameraDefault AA_UIDataProvider_KeyBinding]
Command=GBA_CameraDefault

[CameraFirstPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFirstPerson

[CameraThirdPerson AA_UIDataProvider_KeyBinding]
Command=GBA_CameraThirdPerson

[CameraFixed AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixed

[CameraFixedTracking AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFixedTracking

[CameraFreeCam AA_UIDataProvider_KeyBinding]
Command=GBA_CameraFreeCam

[AA3Game.AGP_HUD]
NotificationMessageDisplayTime=5.000000
bShowHUD=True
bShowDebugMessages=False

[AA3Baseline.AA_PostProcessController]
bEnableWeaponPostProcess=true

[AA3Baseline.AA_GameReplicationInfo]
iHolidayEffectsStartMonth=7
iHolidayEffectsStartDay=3
iHolidayEffectsStartYear=2012
iHolidayEffectsEndMonth=7
iHolidayEffectsEndDay=6
iHolidayEffectsEndYear=2012
bUseAltGrenadeHandling=true
bShowEnemyNeutralizedScoringMessages=True
bEnableCoopHeadshotToIncap=False
bEnableMPHeadshotToIncap=False
bEnableKnockdownTracesForMP=false
fpKnockdownTraceTimeSeconds=15.000000
fpSpectatorKnockdownTraceTimeSeconds=5.000000
bMPCheatsEnabled=false
SpectatorMode=SpecMode_PlayersOnly
TS3ServerMode=TS3SM_TEAM_CHAT_DEADRULES
sServerOwnerName=Bad Luck 13 Clan
sServerOwnerWebsite=www.badluck13clan.com
sServerHostingCompany=
sAdminName=
sAdminEmail=
bDisableMapVote=True
bAllowVoteReady=true
bServerForceAccuratePlayerShadows=false
bUseNativeBulletWeapon=false
bShowOpponentExtractionVolume=False
bAllowSpectatorsBackOntoTeams=true
bAllowSpectatorBFT=true
bDisableSprintMantle=false
bDisableSurefireFlashlights=false
iIncapacitationWithdrawDelay=1
bDebugPOHLogging=False
bDisableKickVote=False
bUseFootstepSoundDistanceOverride=False
bUseReducedAISuppression=False
bForceHolidayEffects=False
CheatsEnabled[0]=0
CheatsEnabled[1]=0
SpectatorMode_PrevNext_Type=SpecModePrev_Player

[AA3Baseline.AA_Authorization]
bUSA=true
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
iLANServerListenerPort=9001

[AA3Baseline.AA_ServerAuthorization]
bDisableMBSUpdatingMessage=true
fpMASStandardRate=600.000000
fpMASErrorRate=60.000000
sAuthHostServerIPAddress=auth.aa3.americasarmy.com
sMBSServerIPAddress=mbs.aa3.americasarmy.com
iMBSServerPort=3040
fpMBSHeartBeatTime=60.000000
fpMBSAttributeUpdateTime=30.000000
; sMBSExternalGameServerIP=
;sMBSLANGameServerIP=
iMBSBaseGameServerQueryPort=39300
iMBSServerQueryPortRange=39400
iMBSLANServerListenerPort=9000
bAuthAlwaysAllowUserGroup=true
; This can be set with the server command line "?AuthServerIP=x.x.x.x" and it will override this INI value.
sAuthServerIPAddress=127.0.0.1
iAuthGameServerGamePort=8777
sServerOwnerName=America's Army 3 Server
iServerRating=0
iServerRepAmount=0
sAuthGameServerUsername=lpgs108.60.134.109
sAuthGameServerPassword=''''''
sAuthGameServerIPAddress=108.60.134.109
bAllowThirdPartyServerStatusRequests=False
bOverrideServerAuthPeriod=False
bForceTemporaryStartupFailure=False
bDebugSteamAuth=False
bDebugAuth=False
bDebugMBS=False
bDebugSTS=False
bDebugATS=False
bDisableATS=False
bForceNonThreadedATS=False
iServerAuthorizationFrequencyInSeconds=0
aiAllowedPlayerGroupsIDs=16
sMBSServerName=

[OnlineSubsystemAA3.OnlineSubsystemAA3]
ATSServerIPAddress=ats.aa3.americasarmy.com
STSServerIPAddress=sts.aa3.americasarmy.com
AuthServerIPAddress=auth.aa3.americasarmy.com
MBSServerIPAddress=mbs.aa3.americasarmy.com
CleanClientSTSTempFile=true
AuthenticationPort=8338
ATSPort=3030
ATSUseLocalRules=0
MBSQueryTimeoutMS=1000
MBSMaxPingMS=500
MBSMaxQueryThreads=16

[AA3Game.AGP_UIManager_MPGame]
bUseFlashUI=true

[AA3Baseline.AA_Statistics]
bDisableAllSTSStatistics=false
bDisableAllWeaponStatistics=false
bEnableDetailedWeaponFiringStats=false
bEnableStandardWeaponFiringStats=true

[AA3Baseline.AA_Pawn]
bEnablezipTieAnim=true
EnableAdvancedRelevancy=true
AlwaysRelevantOverrideDistance=700

[AA3Baseline.AA_MainUI_GeneralStatistics_Movie]
bUseSteamStats=false

[AA3Baseline.AA_SteamStatManager]
fpDelayStatStorageTime=5.0
bEnableRoundByRoundLogging=true
bDumpRoundStats=false
bDisableSteamStatistics=false
bDisableSteamClientReporting=false
bUpdateSteamOnlyOnExit=false

[AA3Baseline.AA_ES2Object]
ContextDuration=1.0
ContextDurationWithTraining=0.0

[AA3Baseline.AA_MainUI_SoldierLeaderBoards]
iSteamLeaderboardEntriesToRetrieve=64

[AA3Baseline.AA_LeaderBoardUI_BaseMovie]
iSteamLeaderboardEntriesToRetrieve=64

[Engine.SkeletalComponent]
ShowGetBoneMatrixError=false

[AA3Baseline.AA_NPCPathNodeBuilder]
iMaxDistanceBetweenNodes=500

[IniVersion]
0=1340851985.000000
1=1359604578.000000

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 Post subject: Re: no scopes
 Post Posted: Fri Feb 01, 2013 1:43 pm 
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Joined: Mon Feb 06, 2012 12:00 pm
Posts: 35
Location: Ohio
Seems to be missing some weapon loadouts.

On second look its missing some other info also...Map rotation info

Need to load a clean .ini this one is [TOS Violation]

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 Post subject: Re: no scopes
 Post Posted: Fri Feb 01, 2013 3:45 pm 
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Joined: Tue May 08, 2007 12:11 pm
Posts: 25
Location: Norway
thank's... i did not notice anything missing

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Board index » America's Army: Legacy Versions » AA3 - Server Support


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