i started getting this error today. before that i was getting the ignoring md5tool queries punkbuster error.
heres my aa3launch.log can anyone help?
Log: Log file open, 07/26/11 00:52:53
Log: Retrieving Steam Cloud configuration files.
Log: ..\AA3Game\Config\AA3Input.ini options retrieved from cloud.
Init: Version: 4206
Init: Epic Internal: 0
Init: Compiled: Jun 16 2011 13:06:44
Init: Changelist: 243126
Init: Command line:
Init: Base directory: C:\Program Files (x86)\USArmy\America's Army 3\Binaries\
Init: Character set: Unicode
Init: AA3 Version 3.1.1 Build 11.0615
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Editor.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3EditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Compat.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Engine.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Game.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Input.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3UI.ini
Init: Computer: OWNERPC
Init: User: Owner
Init: CPU Page size=4096, Processors=4
Init: High frequency timer resolution =2.046162 MHz
Init: Memory total: Phys=3092336K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3019MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 401.980 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 4
Init: NumPhysicalProcessors: 8
Init: MaxSpeed: 2100
Init: CurrentSpeed: 1197
Init: CoresPerProcessor: 8
Init: IsOnBattery: 0
Init: BatteryLevel: 100
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: -1
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00008086
Init: DeviceID: 00000116
Init: DriverVersion: 8.15.10.2353
Init: DeviceName: Intel(R) HD Graphics Family
Init: DriverName: igdumdx32.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 64
Init: DedicatedVRAM: 64
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Machine detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
Init: Previous detected compatibility level: Composite: 0. CPU: 4. GPU: 0.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.2
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: WinSock: I am Owner-PC (99.128.254.161:0)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: ...Loaded 203 shaders(0 legacy, 0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Playlist.ini
Log: Loading shader cache LocalShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 164 shaders(0 legacy, 0 redundant)
Log: ...Loaded 5 materials(0 redundant)
Log: Loading shader cache RefShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 37734 shaders(0 legacy, 164 redundant)
Log: ...Loaded 6173 materials(0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Baseline.int
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3MBS.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3GoArmy.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Camera.ini
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=2
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Game.int
Log: 101851 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: Loading additional font "AA_UIDefaultSkin.AuthFonts.Trade_Gothic_12_Bold_Multifont"
Log: Loaded font, set root set
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Init: UEngine initialized
Log: Object size..............: 64
Log: Actor size...............: 584
Log: ActorComponent size......: 92
Log: PrimitiveComponent size..: 448
Log: Looking for DLC...
Init: ALAudio device requested : Optimal
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: ALAudioDevice: Allocated 32 sources
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GetTrackIRDLLLocation() entered
Log: GetTrackIRDLLLocation() - no key found
Warning: Failed to load 'Class AA3Baseline.AA_PlayerOwnerDataStore': Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Log: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to load player data store class 'AA3Baseline.AA_PlayerOwnerDataStore'
DevOnline: (AA_GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found!
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: UGFxInteraction::Send - CALLBACK_ViewportResized
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2011.07.26-00.53.04
Log: CreateFSMParts: Took 2.88 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:04EF) Accessed None 'AccessControl'
ScriptLog: GRI advanced inventory set to True
Log: PunkBuster (server) not enabled here.
Log: Bringing up level for play took: 0.009197
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
PlayerAuthorization: INFORMATION: Initializing STS access
Log: Initializing AA3 Statistics Tracking System (STS) against port 5050 and ip acs046.carpathiahost.net
Log: STS authenticating with sts.aa3.americasarmy.com
Log: STS initialized with result: 0
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0086) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:010B) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0114) Attempt to assign variable through None
Log: Cleaning up old client data file "aa3_edata.client.DerrickD.fmap"
PlayerAuthorization: INFORMATION: Logged into STS server.
ScriptLog: Initializing XP to level conversion
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: Rank 0 PVT has level of 0
Log: Rank 1 PV2 has level of 5
Log: Rank 2 PFC has level of 15
Log: Rank 3 SPC has level of 20
Log: Rank 4 CPL has level of 25
Log: Rank 5 SGT has level of 30
Log: Rank 6 SSG has level of 40
Log: Rank 7 SFC has level of 50
Log: Rank 8 MSG has level of 60
Log: Rank 9 1SG has level of 70
Log: Rank 10 SM has level of 80
Log: Rank 11 CSM has level of 90
Log: Rank 12 SMA has level of 100
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_0 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:ServerLogin:049A) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_0 got player LocalPlayer_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_0 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed array 'AA_Pawn_0.aamcrpiClassRoles' out of bounds (-1/16)
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_0 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed None 'aamcrpiClassRoles'
ScriptLog: AddDefaultInventory entered
Log: ########### Finished loading level: 1.592648 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...PoweredByUnreal ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [PoweredByUnreal]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: !!! BinkTick took too long: 0.084. Skipped 2 frames.
Log: Next movie? 1 / 3
Log: Playing movie [T_Rating]
Log: Mute bink movie
Log: Unmute bink movie
Log: Next movie? 2 / 3
Log: >>>>>>>>>>>>>> Initial startup: 23.07s <<<<<<<<<<<<<<<
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
Log: Started AuthThreadProc
Log: Punkbuster Version 11.0615 is DISABLED
Log: Initializing PB Client
Log: Activated UI_bink_Backdrop_VRS 1 1 1
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: Auth OnlineSubsystemAA3_2 initialized, starting player login
Log: Received one year of service at index 306
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
PlayerAuthorization: INFORMATION: ATS system initialized.
ScriptLog: TC requested movement locking: False
ScriptLog: Online menu disabled: True offline disabled: True
ScriptLog: ForceShowMain: True
Log: MessageCommunicatorAuth::handleObtainSoldierStats - Stats count: 148
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_HOMESTATION
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_3
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_3) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non Home Station sub-levels
Log: Activated UI_bink_Backdrop_VRS 1 0 1
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 0 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 1 1
ScriptLog: (AA_AuthorizationLocal_0) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_6
ScriptLog: (AA_AuthorizationLocal_0) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for DerrickD with 148 stats entries
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_BaseBrowser_GfxMovie::DisplayUIMovie View Official Only Saved Setting: True
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
ScriptLog: Created new MBS Query ID: 1
ScriptLog: Build number: 11.0615
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSFillServerList bMBSFilterViewOfficialOnly = True
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_DEPLOYEDBARRACKS
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_4
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_4) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non Home Station sub-levels
Log: Activated UI_bink_Backdrop_VRS 1 0 1
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 1 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Shutting Down AA3 Master Browsing System (MBS)
Log: Cleaning up MBS access
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSSetSelectedServer User clicked on server "38.113.114.4 at port 39300
ScriptLog: Validating age of selected server - age is: 0.0000
ScriptLog: TC requested movement locking: False
ScriptLog: Request for network speed of 25000
Log: Current iMaxNetworkConnectionSpeed is 25000
Log: New EXEC with NETSPEED command: "start 38.113.114.4:8777?Name=DerrickD?MAXCLIENTNETSPEED=25000"
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: New map loading, cleaning up old map
Log: Allowing player controllre to do pre-client travel cleanup
ScriptLog: Cleaning up auth access
Log: Shutting down STS Engine
PlayerAuthorization: INFORMATION: Closing local ATS scoring
PlayerAuthorization: INFORMATION: Transmitting ATS Data
Log: INFORMATION: Shutting Down AA3 Attribute Tracking System (ATS)
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel traveling to new map: 38.113.114.4/ui_bink_master?Name=DerrickD?MAXCLIENTNETSPEED=25000?team=0?Face=7
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel About to disconnect client from TS3
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 10000
DevNet: Welcomed by server: LEVEL=Bridge_night_clear
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "Bridge_night_clear" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_Bridge_night_clear_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_07"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_07"
Log: Starting file streamed movie...LoadingScreen_Booklayout_07 (T_Rating)
Log: Playing movie [\LoadingScreen_Booklayout_07.bik]
Log: Adding bink full screen overlay "Loading map Bridge (clear night), please wait..." at 0.000000 0.940000
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_Internet_GfxMovie::MBSLeavingBrowserPage cleaning up MBS access.
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
Log: MBSEngine Error -1
Log: MBS Error: -1 (length 33):
Log: error -1 (general error) occurred
Log: Shutting Down AA3 Master Browsing System (MBS)
Log: Cleaning up MBS access
ScriptWarning: AA_MainUI_Deployment_Internet_GfxMovie Transient.AA_MainUI_Deployment_Internet_GfxMovie_0 (Function AA3Baseline.AA_MainUI_Deployment_Internet_GfxMovie:StopQuery:0006) Accessed None 'aauitUpdateExistingEntryTimer'
PlayerAuthorization: INFORMATION: Initializing MBS client access
Log: Initializing AA3 Master Browsing System (MBS) on port 3040 and ip mbs.aa3.americasarmy.com
Log: MBS LAN Server Listener port: 9001, Client Listener port: 9000
Log: Authenticating MBS with mbs.aa3.americasarmy.com
Log: MBS server init result: 0
Log: MBS reporting version "3.1.1"
PlayerAuthorization: INFORMATION: MBS system initialized.
ScriptLog: (AA_MainUI_Deployment_Internet_GfxMovie_0) AA_MainUI_Deployment_BaseBrowser_GfxMovie::OnClose menu closed, cleaning up scaleform access
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Clearing online delegates for AGP_PlayerController_0 (Player:LocalPlayer_0)
ScriptLog: (AGP_GameInfo_0) AA_GameInfo::GetServerAuthorization Entered on non-server.
Log: AGP_GameInfo_0 current state: MatchInProgress
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:Logout:030D) Accessed None 'Name'
ScriptLog: INFORMATION: ResetMatch at end of round
ScriptLog: Reset AGP_GameInfo_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:008A) bRestartLevel && !server, abort from RestartPlayer NM_Standalone
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: INFORMATION: Last player left server, resetting server.
Log: Found stat manager attached to this or nothing
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: !!! BinkTick took too long: 0.055. Skipped 0 frames.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_2): 12.356304 ms
Log: Novodex Terrain Creation (Terrain_4): 6.497040 ms
Log: Novodex Terrain Creation (Terrain_6): 1.760855 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2348 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2372 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2323 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2324 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3528 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3529 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3530 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3531 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3534 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3533 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3484 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3485 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3558 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3559 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3535 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3532 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3563 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3564 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3560 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3483 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3388 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3605 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3606 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3604 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3603 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_1043 Component: StaticMeshComponent_3 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3731 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3246 Component: StaticMeshComponent_338 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4200 Component: StaticMeshComponent_7 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pen1a_CM_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4201 Component: StaticMeshComponent_8 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pencil01_CM_Smesh) No geometries in FKAggregateGeom.
Log: Novodex Terrain Creation (Terrain_0): 22.449832 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4558 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4559 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4642 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4640 Component: StaticMeshComponent_218 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerRod01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4639 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4641 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5074 Component: StaticMeshComponent_30 StaticMesh: architectureczer_01.Doors.ArchCzer_01_Doors_Wood02_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5281 Component: StaticMeshComponent_311 StaticMesh: ArchitectureNEUT_01.Fence.ArchNeut_01_Fence_BarbWire_GateDoorEnds_GH_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
PerfWarning: InstanceGeom: 9.778276 ms - 807 Convex, Terrain 42.935982 ms, PerTriSM 2.182625 ms, InitArticulated 0.000000 ms, BodyInst Alloc 16.672682 ms, InitBody 96.186854 ms
PerfWarning: InitBody Avg 1.#INF00 ms per frame over 0 frames
PerfWarning: NxActor Creation: 42.319190 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World Bridge_night_clear.TheWorld up for play (90) at 2011.07.26-00.53.43
Log: CreateFSMParts: Took 1.37 ms (50 created)
Log: Bringing up level for play took: 0.579410
Log: ########### Finished loading level: 5.218421 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:019C) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01A5) Attempt to assign variable through None
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:009D) Accessed None 'GRI'
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptLog: Initializing time connected to server at 1311659648.0000
ScriptLog: Clearing online delegates for PlayerController_0 (Player:None)
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_1 setplayer LocalPlayer_0
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_12) - Cooking Now.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptLog: Steam user name "develop87"
ScriptLog: Client use steam authentication: False
Log: Trying to get user ID
Log: Steam ID as Int 64 string: "76561198045807479"
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_59 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_33 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_37 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_28 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_30 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_31 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptWarning: AA_BreakableWindow Bridge_night_clear.TheWorld:PersistentLevel.AA_BreakableWindow_35 (Function AA3Baseline.AA_BreakableWindow:Crack:0006) Accessed None 'MIC'
ScriptLog: TS3 Log: Client ID received for PRI Nechione with ID of 4
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptWarning: AA_GameReplicationInfo Bridge_night_clear.TheWorld:PersistentLevel.AA_GameReplicationInfo_1 (Function AA3Baseline.AA_GameReplicationInfo:ReplicatedEvent:01E3) Accessed None 'PlayerReplicationInfo'
ScriptLog: Swapping round: True
ScriptLog: Cheats enabled, seting up cheats on client
ScriptLog: TS3 Log: Client ID received for PRI malpele with ID of 56
ScriptLog: TS3 Log: Client ID received for PRI FaLoME@TwiTTer with ID of 48
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI Java_Stix with ID of 38
ScriptLog: TS3 Log: Client ID received for PRI LUCAS10 with ID of 32
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI Hightoker#1 with ID of 2
ScriptWarning: AA_BulletWeapon_ObranLMK Bridge_night_clear.TheWorld:PersistentLevel.AA_BulletWeapon_ObranLMK_0 (Function AA3Baseline.AA_BulletWeapon:TransferLinkedBulletsToWeapon:00A6) Accessed array 'AA_BulletWeapon_ObranLMK_0.BulletMesh' out of bounds (0/0)
ScriptLog: TS3 Log: Client ID received for PRI mark407 with ID of 3
ScriptLog: TS3 Log: Client ID received for PRI MaverikPR with ID of 5
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_0 Component: StaticMeshComponent_128 StaticMesh: ES2_Objects.Meshes.Open_Plastic_BinSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_0 Component: StaticMeshComponent_128 StaticMesh: ES2_Objects.Meshes.Briefcase_SMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: TS3 Log: Client ID received for PRI Leutenent_Nigel with ID of 8
ScriptLog: TS3 Log: Client ID received for PRI Rnmt with ID of 9
ScriptLog: TS3 Log: Client ID received for PRI __sycofly__ with ID of 41
ScriptLog: Player is ES2 trained: True
ScriptLog: Authentication message received: Beginning Account Authorization, Please Wait...
ScriptLog: TS3 Log: Client ID received for PRI Womb_Raider with ID of 37
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI PASSOLI with ID of 1
Log: WARNING: Cooking Convex For Actor: AA_ES2ItemsOfInterestPerk_0 Component: StaticMeshComponent_130 StaticMesh: ES2_Objects.Meshes.ES2_Tough_Guy_OpenSMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: TS3 Log: Client ID received for PRI Walterson with ID of 40
ScriptLog: TS3 Log: Client ID received for PRI Blimpy with ID of 35
ScriptLog: TS3 Log: Client ID received for PRI Skull-Face[KOR] with ID of 33
ScriptLog: Player is ES2 trained: True
ScriptLog: TS3 Log: Client ID received for PRI jay101 with ID of 7
Log: WARNING: Cooking Convex For Actor: AA_ES2InstaPerk_0 Component: StaticMeshComponent_134 StaticMesh: ES2_Objects.Meshes.M83_Smoke_Grenade_Case_EmptySMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2DummyObject_0 Component: StaticMeshComponent_135 StaticMesh: ES2_Objects.Meshes.M83_Smoke_GrenadeSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2InstaPerk_1 Component: StaticMeshComponent_143 StaticMesh: ES2_Objects.Meshes.M84_Smoke_Grenade_Case_EmptySMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2DummyObject_2 Component: StaticMeshComponent_144 StaticMesh: ES2_Objects.Meshes.M84_FlashBangSMesh (Scale: 1.000000 1.000000 1.000000)
Log: WARNING: Cooking Convex For Actor: AA_ES2Object_2 Component: StaticMeshComponent_147 StaticMesh: ES2_Objects.Meshes.Sealed_Plastic_BinSMesh (Scale: 1.000000 1.000000 1.000000)
ScriptLog: Cheats enabled, seting up cheats on client
ScriptLog: Authentication message received: Account Validated, Retrieving Account Details, Please Wait...
ScriptLog: Authentication message received: Initializing authentication connection, please wait...
ScriptLog: Authentication message received: Retrieving Player Profile, Please Wait...
ScriptLog: Authentication message received: Authenticating your account, please wait...
ScriptLog: Authentication message received: Beginning PunkBuster Initialization, Please Wait...
ScriptLog: ********* Starting PunkBuster Validation ***********
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptLog: Authentication message received: Beginning PunkBuster Initialization, Please Wait...
ScriptLog: Player is ES2 trained: True
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0006) Accessed None 'GrdMvt_GuardBodyBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0020) Accessed None 'GrdMvt_SprintLookBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:003A) Accessed None 'Cam_GrdMvt_GuardBodyBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0054) Accessed None 'VaultMantleBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:006E) Accessed None 'SlideBlend'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:0088) Accessed None 'VaultMantleBlendFP'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_6 (Function AA3Baseline.AA_Pawn:NoSkatingAllowed:00A2) Accessed None 'SlideBlendFP'
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_176
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_178
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_184
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_109
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_201
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_199
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : no SkeletalMesh could not attach socket 'GrenadeAttach' attaching: StaticMeshComponent_199
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
Log: AttachComponentToSocket : Could not find socket 'GrenadeAttach' in NMEWeap_Comp.NP.NMEWeap_Comp_NP_Obran_NP_RW_Skel [NMEWeap_Comp_NP_Obran_NP_RW_Skel] attaching: StaticMeshComponent_182 [None]
ScriptLog: Authentication message received:
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptLog: Authentication message received:
ScriptLog: Authentication message received: Waiting for PunkBuster to complete validation.
ScriptLog: Authentication message received: PunkBuster was unable to update your system. Either the server's PB isn't up to date or you must manually update PB using PBSetup.exe from
http://www.evenbalance.com.
ScriptLog: Authentication message received:
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_9 (Function AA3Baseline.AA_Pawn:StateNotify_EndCbtSlide:00D0) Accessed None 'Weapon'
ScriptWarning: AA_EnemyPawn Bridge_night_clear.TheWorld:PersistentLevel.AA_EnemyPawn_9 (Function AA3Baseline.AA_Pawn:StateNotify_EndCbtSlide:00D0) Accessed None 'Weapon'
ScriptWarning: AA_BulletWeapon_ObranLMK Bridge_night_clear.TheWorld:PersistentLevel.AA_BulletWeapon_ObranLMK_1 (Function AA3Baseline.AA_BulletWeapon:TransferLinkedBulletsToWeapon:00A6) Accessed array 'AA_BulletWeapon_ObranLMK_1.BulletMesh' out of bounds (0/0)
ScriptLog: Authentication message received: PunkBuster was unable to update your system. Either the server's PB isn't up to date or you must manually update PB using PBSetup.exe from
http://www.evenbalance.com.
ScriptLog: Player rights: 4
NetComeGo: Close TcpipConnection_0 38.113.114.4:8777 07/26/11 00:54:15
DevNet: (AGP_PlayerController_1) AA_PlayerController::NotifyConnectionError Title:'Connection Lost' Message:'Your connection to the host has been lost.' NetMode:'NM_Client' Map:'Bridge_night_clear'
ScriptLog: Failed connection attempt, resetting playername to soldier "DerrickD"
ScriptLog: Cleaning up auth access
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel traveling to new map: ?connectionError
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel About to disconnect client from TS3
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:NotifyConnectionError:0246) ------ NotifyConnectionError : passing ?closed to ClientTravel --------
Log: URL: Adding default option Name=LayneK
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=7
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "ui_bink_master" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_ui_bink_master_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_13"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_13"
Log: Starting file streamed movie...LoadingScreen_Booklayout_13 (LoadingScreen_Booklayout_07)
Log: Adding bink full screen overlay "Loading map , please wait..." at 0.000000 0.940000
Log: Playing movie [\LoadingScreen_Booklayout_13.bik]
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that Bridge_night_clear is being unloaded. Clearing references to all non-native classes
ScriptLog: ********* Leaving PunkBuster Validation ***********
ScriptLog: Player rights: 4
ScriptWarning: AGP_PlayerController Bridge_night_clear.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:Destroyed:0018) Accessed None 'Game'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Current time: 1311659648.0000
ScriptLog: Session start time: 1311659648.0000
ScriptLog: Player was connected to server for 0.0000 seconds
ScriptLog: Clearing online delegates for AGP_PlayerController_1 (Player:LocalPlayer_0)
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::ClearOnlineDelegates About to disconnect client from TS3
Log: Found stat manager attached to this or nothing
Exit: UTcpNetDriver shut down
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2011.07.26-00.54.17
Log: CreateFSMParts: Took 0.91 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 10
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:04EF) Accessed None 'AccessControl'
ScriptLog: GRI advanced inventory set to True
Log: PunkBuster (server) not enabled here.
Log: Bringing up level for play took: 0.005888
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
PlayerAuthorization: INFORMATION: Initializing STS access
Log: Initializing AA3 Statistics Tracking System (STS) against port 5050 and ip acs046.carpathiahost.net
Log: STS authenticating with sts.aa3.americasarmy.com
Log: STS initialized with result: 0
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:010B) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetActiveSoldierName:0114) Attempt to assign variable through None
Log: Cleaning up old client data file "aa3_edata.client.DerrickD.fmap"
PlayerAuthorization: INFORMATION: Logged into STS server.
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
Log: Failed to load radial menu template file ..\AA3Game\Config\RadialMenus\NPCCommand.rmt...
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_2 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::NeedToReloadSoldierData Needs to reload data: True
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:ServerLogin:049A) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores
ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_2 got player LocalPlayer_0
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_10 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed array 'AA_Pawn_10.aamcrpiClassRoles' out of bounds (-1/16)
ScriptWarning: AA_Pawn UI_bink_Master.TheWorld:PersistentLevel.AA_Pawn_10 (Function AA3Baseline.AA_Pawn:AttachHead:0277) Accessed None 'aamcrpiClassRoles'
ScriptLog: AddDefaultInventory entered
Log: ########### Finished loading level: 2.559227 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: True
ScriptLog: ******************************************
Log: Activated UI_bink_Backdrop_VRS 1 1 1
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: Logged in after MP session, reloading "DerrickD" soldier data
Log: Received one year of service at index 306
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
PlayerAuthorization: INFORMATION: ATS system initialized.
ScriptLog: #### Default
Log: MessageCommunicatorAuth::handleObtainSoldierStats - Stats count: 148
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::AuthObtainSoldierStatsTimer using OnlineSubsystemAA3 OnlineSubsystemAA3_18
ScriptLog: (AA_AuthorizationLocal_2) AA_Authorization::AuthObtainSoldierStatsTimer Retrieved stats for DerrickD with 148 stats entries
ScriptLog: (AGP_PlayerController_2) AA_PlayerController::StartFire Ignoring firing request due to menu activation
ScriptLog: (AGP_PlayerController_2) AA_PlayerController::StartFire Ignoring firing request due to menu activation
ScriptLog: ******************************************
ScriptLog: Lo