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Author Message
 Post subject: PB problems
 Post Posted: Tue Sep 30, 2014 5:08 pm 
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Joined: Tue Sep 30, 2014 4:59 pm
Posts: 1
So I just recently downloaded this game, I can just barley run it. But every time I try to join a game, everything is fine, I get the the server and select my stuff, then it kicks me. Every time. I would really like some help so I could enjoy the game.

Note: I have freshly installed PB, updated it, added AA3 to game list, verified the integrity of game cache, and looked around for the answer, but I couldn't find anything.


Launch log:

Log: Log file open, 09/30/14 14:06:01
Log: Retrieving Steam Cloud configuration files.
Log: ..\AA3Game\Config\AA3Input.ini options retrieved from cloud.
Init: Version: 4206
Init: Epic Internal: 0
Init: Compiled: Oct 18 2012 21:37:28
Init: Changelist: 243126
Init: Command line:
Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\america's army 3\Binaries\
Init: Character set: Unicode
Init: AA3 Version 3.3 Build 00_101812
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Editor.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3EditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Compat.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Engine.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Game.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Input.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3UI.ini
Init: Computer: LARRYPC
Init: User: Keegan
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =1.953232 MHz
Init: Memory total: Phys=3930480K Pagef=4194303K Virt=4194176K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 3838MB
Init: Virtual: 4095MB
Init: PageFile: 4095MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 701.502 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 8194
Init: MaxSpeed: 2000
Init: CurrentSpeed: 2000
Init: CoresPerProcessor: 8194
Init: IsOnBattery: 0
Init: BatteryLevel: 98
Init: Manufacturer: AMD
Init: CPUName: Unknown AMD CPU
Init: L1CacheSize: 64
Init: L2CacheSize: 512
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00001002
Init: DeviceID: 00009712
Init: DriverVersion: 8.14.10.678
Init: DeviceName: AMD M880G with ATI Mobility Radeon HD 4200
Init: DriverName: atiumdag.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 256
Init: DedicatedVRAM: 253
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: GPU DeviceID not found in ini.
Init: Machine detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
Init: Previous detected compatibility level: Composite: 2. CPU: 4. GPU: 2.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.2
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: WinSock: I am Larry-PC (192.168.0.2:0)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: ...Loaded 203 shaders(0 legacy, 0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Playlist.ini
Log: Loading shader cache RefShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 38520 shaders(0 legacy, 0 redundant)
Log: ...Loaded 6516 materials(0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Baseline.int
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3MBS.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3GoArmy.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Camera.ini
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=3
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Game.int
Log: 106076 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: Loading additional font "AA_UIDefaultSkin.AuthFonts.Trade_Gothic_12_Bold_Multifont"
Log: Loaded font, set root set
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Init: UEngine initialized
Log: Object size..............: 64
Log: Actor size...............: 584
Log: ActorComponent size......: 92
Log: PrimitiveComponent size..: 448
Log: Looking for DLC...
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: ALAudioDevice: Allocated 32 sources
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GetTrackIRDLLLocation() entered
Log: GetTrackIRDLLLocation() - no key found
Warning: Failed to load 'Class AA3Baseline.AA_PlayerOwnerDataStore': Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Log: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to load player data store class 'AA3Baseline.AA_PlayerOwnerDataStore'
DevOnline: (AA_GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found!
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: UGFxInteraction::Send - CALLBACK_ViewportResized
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.30-14.06.19
Log: CreateFSMParts: Took 2.20 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_0) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: INFORMATION: Max players for team 0 set to 6 from 12
ScriptLog: INFORMATION: Max players for team 1 set to 6 from 12
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl'
Log: Channel Logging Disabled level 0
Log: Bringing up level for play took: 0.010196
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
ScriptLog: Initializing XP to level conversion
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: LAN Mode forcing rule pull from local ATS resource.
Log: ATS using Local files (Flag: 1)
Log: Local ATS rules located.
Log: Local ATS rules processed.
Log: Processing 380520 bytes of ATS data
Log: Local ATS rules loaded, result 0
Log: Local ATS Rules synched.
Log: Rank 0 PVT has level of 0
Log: Rank 1 PV2 has level of 5
Log: Rank 2 PFC has level of 9
Log: Rank 3 SPC has level of 14
Log: Rank 4 CPL has level of 20
Log: Rank 5 SGT has level of 28
Log: Rank 6 SSG has level of 40
Log: Rank 7 SFC has level of 50
Log: Rank 8 MSG has level of 60
Log: Rank 9 1SG has level of 70
Log: Rank 10 SM has level of 80
Log: Rank 11 CSM has level of 90
Log: Rank 12 SMA has level of 100
Log: ATS Rules version 3.3 - 04/17/2012 05:03
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_0 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
Log: New round 1 initialized for event management
ScriptLog: AddDefaultInventory entered
ScriptLog: (AA_BulletWeapon_M16A4_0) AA_Weapon::AttachWeaponMods creating weapon mods
Log: Script call stack:
Function AA3Baseline.AA_Weapon:PostBeginPlay
Function AA3Baseline.AA_Weapon:AttachWeaponMods

ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain...
ScriptLog: Starting check for steam friends on server
Log: ########### Finished loading level: 0.849135 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...PoweredByUnreal ()
Log: Playing movie [PoweredByUnreal]
Log: Waiting for memory preloaded movie to finish loading ...
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: !!! BinkTick took too long: 0.056. Skipped 0 frames.
Log: Unmute bink movie
Log: !!! BinkTick took too long: 0.208. Skipped 3 frames.
Log: Next movie? 1 / 3
Log: Playing movie [T_Rating]
Log: Next movie? 2 / 3
Log: >>>>>>>>>>>>>> Initial startup: 21.01s <<<<<<<<<<<<<<<
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
Log: Punkbuster Version 00_101812 is DISABLED
Log: Initializing PB Client
Log: Activated UI_bink_Backdrop_VRS 1 1 1
Log: INFORMATION: LoadProfile - Recording active soldier name of "Bubba" in standalone mode
ScriptLog: Steam Soldier selected, closing selection window via onSoldierProfileComplete
Log: New EXEC command: "start 8.6.8.194?Name=Bubba"
ScriptLog: Request for network speed of 25000
Log: Current iMaxNetworkConnectionSpeed is 25000
Log: New EXEC with NETSPEED command: "start 8.6.8.194?Name=Bubba?MAXCLIENTNETSPEED=25000"
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: New map loading, cleaning up old map
Log: Allowing player controllre to do pre-client travel cleanup
ScriptLog: Cleaning up auth access
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel traveling to new map: 8.6.8.194/ui_bink_master?Name=Bubba?MAXCLIENTNETSPEED=25000?team=0?Face=0
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel About to disconnect client from TS3
ScriptLog: ***** PRECLIENTTRAVEL - setting name
ScriptLog: PRI name: Bubba
ScriptLog: Request for network speed of 25000
Init: WinSock: Socket queue 32768 / 32768
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "Impact_day_cloudy" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_Impact_day_cloudy_" with count of 1
Log: Examining hint section "MapMissionTip_Impact_day_cloudy_" with key "Hint1"
Log: Found map-mission hint ""
Log: Selected hint "" to display
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_08"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_08"
Log: Starting file streamed movie...LoadingScreen_Booklayout_08 (T_Rating)
Log: Playing movie [\LoadingScreen_Booklayout_08.bik]
Log: Adding bink full screen overlay "Loading map Impact (cloudy day), please wait..." at 0.000000 0.940000
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
ScriptWarning: AGP_HUD UI_bink_Master.TheWorld:PersistentLevel.AGP_HUD_0 (Function AA3Game.AGP_HUD:UpdateReinforcementInfo:0006) Accessed None 'ReinforcementMsgLabel'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Calling steam store stats in: single player
ScriptLog: Clearing online delegates for AGP_PlayerController_0 (Player:LocalPlayer_0)
ScriptLog: Client logging out of single player
Log: Found stat manager attached to this or nothing
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: !!! BinkTick took too long: 0.056. Skipped 0 frames.
Log: !!! BinkTick took too long: 0.055. Skipped 0 frames.
Log: !!! BinkTick took too long: 0.054. Skipped 0 frames.
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_1023 Component: StaticMeshComponent_11 StaticMesh: ArchitectureNEUT_01.Fence.ArchNeut_01_Fence_Range_Post_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_219 Component: StaticMeshComponent_33 StaticMesh: Vehicles_01.VH_CIV_Hillman.Vehicles_01_CivCars_Hillman_Door02_JC_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_844 Component: StaticMeshComponent_35 StaticMesh: SYSExterior.Walls.SYSExterior_Walls_Stucco128x128_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_861 Component: StaticMeshComponent_35 StaticMesh: SYSExterior.Walls.SYSExterior_Walls_Stucco128x128_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: Novodex Terrain Creation (Terrain_1): 9.585649 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2201 Component: StaticMeshComponent_122 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_9x180x48_01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2197 Component: StaticMeshComponent_122 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_9x180x48_01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
PerfWarning: InstanceGeom: 8.834545 ms - 736 Convex, Terrain 9.566184 ms, PerTriSM 2.063245 ms, InitArticulated 0.000000 ms, BodyInst Alloc 24.691939 ms, InitBody 65.712065 ms
PerfWarning: InitBody Avg 1.#INF00 ms per frame over 0 frames
PerfWarning: NxActor Creation: 34.899529 ms
Log: Bringing World Impact_day_cloudy.TheWorld up for play (90) at 2014.09.30-14.06.30
Log: CreateFSMParts: Took 2.03 ms (50 created)
Log: Bringing up level for play took: 1.590688
Log: ########### Finished loading level: 6.775987 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: Terminating movie
ScriptWarning: AGP_PlayerController Impact_day_cloudy.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01A4) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AGP_PlayerController Impact_day_cloudy.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01AD) Attempt to assign variable through None
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:009D) Accessed None 'GRI'
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptLog: Clearing online delegates for PlayerController_0 (Player:None)
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_1 setplayer LocalPlayer_0
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: InterpActor_4 Component: StaticMeshComponent_61 StaticMesh: Storage_01.Containers.Storage_01_Containers_WeaponCrate_Lid_ZP_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: InterpActor_28 Component: StaticMeshComponent_73 StaticMesh: Storage_01.Containers.Storage_01_Containers_WeaponCrate_Lid_ZP_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: InterpActor_40 Component: StaticMeshComponent_73 StaticMesh: Storage_01.Containers.Storage_01_Containers_WeaponCrate_Lid_ZP_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: InterpActor_16 Component: StaticMeshComponent_73 StaticMesh: Storage_01.Containers.Storage_01_Containers_WeaponCrate_Lid_ZP_Smesh) No geometries in FKAggregateGeom.
Log: Terminating movie
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_1) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_1
ScriptLog: Cheats enabled, seting up cheats on client
Log: INFORMATION - LoadProfile - Overriding soldier name "Bubba" to proper saved name "Bubba"
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: LAN Mode forcing rule pull from local ATS resource.
Log: ATS using Local files (Flag: 1)
PlayerAuthorization: INFORMATION: ATS system initialized.
ScriptLog: Cheats enabled, seting up cheats on client
Log: Local ATS rules loaded, result 0
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
Log: Local ATS Rules synched.
Log: TS3Log: TS3 initialization started
Log: TS3 Debug logging Disabled based on INI
Log: TS3Log: Log: TS3 fully loaded.
Log: Trying to initialize TS3 client
Log: TS3Log: client initialized
Log: Available capture devices:
Log: TS3 Compatible (and functioning) Input Device Found [Index 1]: "Microphone (Conexant High Defin" - "Microphone (Conexant High Defin"
Log: INFORMATION: To override using the default device change the VOIP settings before you join a multiplayer game.
Log: Alternatively you can edit the [AA3Baseline.AA_PlayerController] iTS3CaptureDeviceIndex=index field using one of the
Log: index fields specified above.
Log: If the entry is set to zero the default capture device will be used for voice input.
Log: TS3Log: client opened Default capture device
Log: TS3Log: client opened default playback device
Log: TS3Log: client initialized and running
Log: TS3Log: Client Version 3.0.0-beta3 [Build: 10243] SDK Initialized
Log: TS3Log: Trying to join TS3 server at IP "8.6.8.194" with soldier name Bubba
Log: TS3Log: client connected to server started successfully
ScriptLog: Starting check for steam friends on server
Log: No relationship at all
Log: TS3Log: WARNING: Unable to locate PRI
Warning: Failed to find function MapTourTimer for timer in actor AGP_PlayerController_1
ScriptLog: TS3 Log: Client ID received for PRI Bubba with ID of 1
ScriptLog: Client was kicked by PB for: ""Bubba" has been kicked from the server by PunkBuster. Reason: PunkBuster kicked player 'Bubba' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrA.exe"
Log: Recording PB kick message ""Bubba" has been kicked from the server by PunkBuster. Reason: PunkBuster kicked player 'Bubba' (for 0 minutes) ... RESTRICTION: Service Communication Failure: PnkBstrA.exe"
Log: FAILURE detected: FORCED
ScriptLog: Failed connection attempt, resetting playername to soldier "Bubba"
ScriptLog: Request for network speed of 25000
ScriptLog: Cleaning up auth access
PlayerAuthorization: INFORMATION: Closing local ATS scoring
Log: INFORMATION: Shutting Down AA3 Attribute Tracking System (ATS)
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel traveling to new map: ?connectionError
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel About to disconnect client from TS3
Log: TS3Log: Disconnecting from TS server.
ScriptLog: ***** PRECLIENTTRAVEL - setting name
ScriptLog: PRI name: Bubba
ScriptLog: Request for network speed of 25000
ScriptWarning: AGP_PlayerController Impact_day_cloudy.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:NotifyConnectionError:02BD) ------ NotifyConnectionError : passing ?closed to ClientTravel --------
Log: URL: Adding default option Name=Bubba
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: Failed; returning to Entry
Log: TS3Log: Failed to acquire channel topic. Error: 300
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "ui_bink_master" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_ui_bink_master_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_11"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_11"
Log: Starting file streamed movie...LoadingScreen_Booklayout_11 (LoadingScreen_Booklayout_08)
Log: Playing movie [\LoadingScreen_Booklayout_11.bik]
Log: Adding bink full screen overlay "Loading map , please wait..." at 0.000000 0.940000
Log: Mute bink movie
Log: !!! BinkTick took too long: 0.149. Skipped 0 frames.
Log: !!! BinkTick took too long: 0.057. Skipped 0 frames.
Log: !!! BinkTick took too long: 0.058. Skipped 0 frames.
Log: !!! BinkTick took too long: 0.074. Skipped 0 frames.
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that Impact_day_cloudy is being unloaded. Clearing references to all non-native classes
ScriptWarning: AGP_PlayerController Impact_day_cloudy.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:Destroyed:0018) Accessed None 'Game'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Current time: 1412111232.0000
ScriptLog: Session start time: 1412111232.0000
ScriptLog: Player was connected to server for 0.0000 seconds
Log: !!! BinkTick took too long: 0.115. Skipped 0 frames.
Log: Found soldier profile index for "Bubba" of 0 (previously was 0)
ScriptLog: Calling steam store stats in: Client
Log: SteamStatLog:DEBUG: Started thread to store steam statistics.
ScriptLog: Clearing online delegates for AGP_PlayerController_1 (Player:LocalPlayer_0)
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::ClearOnlineDelegates About to disconnect client from TS3
Log: Found stat manager attached to this or nothing
Log: SteamStatLog:Updating steam stats in separate thread
Log: Steam stats stored
NetComeGo: Close TcpipConnection_0 8.6.8.194:8777 09/30/14 14:06:48
Exit: UTcpNetDriver shut down
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: !!! BinkTick took too long: 0.294. Skipped 0 frames.
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.30-14.06.49
Log: CreateFSMParts: Took 1.03 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_2) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: INFORMATION: Max players for team 0 set to 6 from 12
ScriptLog: INFORMATION: Max players for team 1 set to 6 from 12
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl'
Log: Bringing up level for play took: 0.010090
Log: !!! BinkTick took too long: 0.074. Skipped 0 frames.
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_3 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptLog: AddDefaultInventory entered
ScriptLog: (AA_BulletWeapon_M16A4_1) AA_Weapon::AttachWeaponMods creating weapon mods
Log: Script call stack:
Function AA3Baseline.AA_Weapon:PostBeginPlay
Function AA3Baseline.AA_Weapon:AttachWeaponMods

ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain...
ScriptLog: Starting check for steam friends on server
Log: ########### Finished loading level: 3.076416 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: Activated UI_bink_Backdrop_VRS 1 1 1
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object
Log: PbSendUdpPacket failure, no pb_tcpip Socket object


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 Post subject: Re: PB problems
 Post Posted: Tue Sep 30, 2014 9:52 pm 
Offline
Volunteer Community Manager
Volunteer Community Manager

Joined: Mon Aug 02, 2004 11:10 am
Posts: 3695
looks like a network issue

Run and post log

www.punkbuster.com/downloads/pbsvc/pbsvc.exe

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