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 Post subject: 2x Acog Limitation
 Post Posted: Thu Nov 22, 2012 2:53 pm 
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 Post subject: Re: 2x Acog Limitation
 Post Posted: Thu Nov 22, 2012 2:57 pm 
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Currently there is no way to do this. AFAIK.


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 Post subject: Re: 2x Acog Limitation
 Post Posted: Thu Nov 22, 2012 3:06 pm 
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 Post subject: Re: 2x Acog Limitation
 Post Posted: Thu Nov 22, 2012 9:35 pm 
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just take it out...PipeLine dont need it..Alley,Impact,Bridge...dont need it.....Ranch..AirField only sensible reason to keep it...only 2 i think of to actually utilise its potential.

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 Post subject: Re: 2x Acog Limitation
 Post Posted: Fri Nov 23, 2012 3:08 am 
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ACOG 2x don't be on bridge!


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 Post subject: Re: 2x Acog Limitation
 Post Posted: Fri Nov 23, 2012 2:49 pm 
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Make it foggy

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 Post subject: Re: 2x Acog Limitation
 Post Posted: Fri Nov 23, 2012 4:47 pm 
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RoundPorch wrote:
Make it foggy


I've always liked foggy better myself

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 Post subject: Re: 2x Acog Limitation
 Post Posted: Fri Nov 23, 2012 5:13 pm 
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m_hermann wrote:
RoundPorch wrote:
Make it foggy


I've always liked foggy better myself



Forces you to change your gameplay....thats a good thing.

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 Post subject: Re: 2x Acog Limitation
 Post Posted: Sat Nov 24, 2012 5:40 am 
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m_hermann wrote:
RoundPorch wrote:
Make it foggy


I've always liked foggy better myself



I´ve allways liked foggy on bridge better, .. until I found out that the super-duper DMR-hogging heroes used dark fix or any other kind of utility to make the fog disappear and having a party for their hard acchieved hawks ... :roll:

Beside that and to come back to topic, I really have to say that I personally like the 2x ACOG. Its not extremly usefull on the CQB Maps but nice to have. :mrgreen:


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 Post subject: Re: 2x Acog Limitation
 Post Posted: Sun Jan 13, 2013 7:47 pm 
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Bratwurste wrote:
sad.

no more fun in bridge.

:(

Bridge is the only map I play haha, I find it quite fun.


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