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ereveton
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Post subject: AA3.3 review Posted: Thu Jun 28, 2012 9:48 am |
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Joined: Sat Jan 21, 2012 5:45 pm Posts: 123
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So many of you already played it.But here are my impressions Thins i like: 1-The new scope in every gun 2-The whole AI thing 3-That a new map is added 4-The game runs smoothier(even if it reminds me Counter Strike  ) Things i hate: 1-How inaccurate the new scope is 2-How laggy and glitchy Ranch AI and Airfield is 3-The fact that you have to scream about everything,even if you wanna fart 4-THE MOTHER*%%*% scoreboard 5-VIP mission in ranch,i was playing bout an hour and noone understood what we had to do,we just trying to kill the enemies  6-the respawning location.For example,me and a couple of teamates camped near the enemy spawn point with the new scope and killed all the enemies that were respawning there There are a lot of things that dont come in my mind right now but i told ya all that i can remember.I hope this is not the final version of the 3.3 update.I hope it's early and that's something like a leaked version or a mistaken earlier released update?  if not,just give us some patches to fix the lag and glitches,give us back the old scoreboard or just give us back 3.2 
_________________ Clanless and looking for a clan!!
Playing AA3 and/or AA:PG
PM here, or email @ icyzhd@gmail.com
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uk-alliance[steve!]
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 9:56 am |
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Fireworks Fanatic |
Joined: Sat Apr 23, 2011 1:54 pm Posts: 465 Location: London UK
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I pretty much agree with everything but would also include giving us airfield as multiplayer only
but 100% scrap this rubbish that has been added to the game keep the AI if you must keep the new map but PUT EVERYTHING ELSE BACK TO HOW IT WAS IN 3.2
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blint
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 10:21 am |
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Joined: Sun May 02, 2010 5:37 am Posts: 468 Location: Hungary
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I like: - AI (aint stupid like in AA2, has some unexpected move) - Airfield (it aint looking that good like Stronghold, but with such viewing distance its not bad) - scopes (cant expect the SAW to be accurate like an M16) - AI Ranch - achievements - glowsticks - yelling for medic and at reload, it gives more chaotic/realistic feel to the game
Hate: - scoreboard (ok it aint that bad but worse than before) - COOP and MP stats mixed - Objective isnt clear enough (hard to find what the objective is) - chaotic respawning - bugs not fixed, like ingame server browser
After all i like this patch because of the real new content, but there's always sthing screwing the big picture.
Last edited by blint on Thu Jun 28, 2012 10:41 am, edited 2 times in total.
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Tuksu.fin
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 10:27 am |
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Joined: Thu Dec 17, 2009 2:47 pm Posts: 123
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"- COOP and MP stats mixed"
Wth? U not serious? Are bot kills counted as normal kills? I think i stop this game now before even tried it... That... is... no one cant be that stupid to do thing like this.
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=IK=Doba=
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 10:45 am |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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Tuksu.fin wrote: "- COOP and MP stats mixed"
Wth? U not serious? Are bot kills counted as normal kills? I think i stop this game now before even tried it... That... is... no one cant be that stupid to do thing like this. if you can spend 6 months working on Menu bars you sure as hell can be stupid enough to have both stats mixed in.. awesome.. brb going to spawn camp AI bots for 500 kills an hour
_________________  Hawkeye's 1300+ club --------------------------------------------- http://www.twitch.tv/ironknightsdoba
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blint
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 10:53 am |
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Joined: Sun May 02, 2010 5:37 am Posts: 468 Location: Hungary
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Funny thing, AI do spawn camp as well lol. 
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m2-stryker
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 11:04 am |
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Joined: Sat Feb 13, 2010 11:34 am Posts: 288
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I'm starting to get the feeling, the the AA3 Devs, DIDN'T pass their interviews with other game creators..that is why they are here..
Simply, there is no other explanation for making the same mistakes, over and over and over.. Not even my 4 yr old child makes this many repetitive mistakes
In my job, we TEST, TEST TEST TEST, we Q&A it, then we TEST TEST TEST..then we roll out... [TOS Violation] do I know. Only trusted with multi million dollar projects, daily!!!
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BoomBom
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 1:36 pm |
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Joined: Thu Jan 13, 2005 11:14 am Posts: 113
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m2-stryker wrote: I'm starting to get the feeling, the the AA3 Devs, DIDN'T pass their interviews with other game creators..that is why they are here..
Simply, there is no other explanation for making the same mistakes, over and over and over.. Not even my 4 yr old child makes this many repetitive mistakes
In my job, we TEST, TEST TEST TEST, we Q&A it, then we TEST TEST TEST..then we roll out... [TOS Violation] do I know. Only trusted with multi million dollar projects, daily!!! And your point is ??
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m2-stryker
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 1:46 pm |
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Joined: Sat Feb 13, 2010 11:34 am Posts: 288
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Point, would be a whole new team of Devs working in my place, if this is how work was conducted. I really didn't think it was hard to figure out.. Do you need a map to find the zipper ??
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=IK=Doba=
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Post subject: Re: AA3.3 review Posted: Thu Jun 28, 2012 1:50 pm |
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Joined: Tue Nov 03, 2009 8:46 am Posts: 3018
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