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 Post subject: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 9:29 am 
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Joined: Wed Sep 03, 2014 9:24 am
Posts: 4
Yesterday i was playing all normally AA3 and then tomorrow i enter a server (it does it for all servers) boom.. crash here's my log:



Log: Log file open, 09/03/14 15:17:33
Log: Retrieving Steam Cloud configuration files.
Log: ..\AA3Game\Config\AA3Input.ini options retrieved from cloud.
Init: Version: 4206
Init: Epic Internal: 0
Init: Compiled: Oct 18 2012 21:37:28
Init: Changelist: 243126
Init: Command line:
Init: Base directory: D:\SteamGames\steamapps\common\america's army 3\Binaries\
Init: Character set: Unicode
Init: AA3 Version 3.3 Build 00_101812
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Editor.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3EditorUserSettings.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Compat.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Engine.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Game.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3Input.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3UI.ini
Log: Deleting old log file AA3Launch-backup-2014.08.30-13.08.31.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-13.17.24.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-14.12.04.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-15.39.28.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-21.21.52.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-21.25.54.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-21.48.35.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-21.55.37.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-22.09.12.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-22.37.18.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-22.39.11.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-23.02.06.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-23.16.50.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-23.18.13.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-23.21.46.log
Log: Deleting old log file AA3Launch-backup-2014.08.30-23.22.50.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-12.40.55.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-12.46.03.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-13.35.03.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-13.37.09.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-13.38.04.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-13.38.51.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-13.40.16.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.23.57.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.25.12.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.36.52.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.39.01.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.42.00.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-14.45.46.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-15.07.08.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-15.19.18.log
Log: Deleting old log file AA3Launch-backup-2014.08.31-15.58.11.log
Log: Deleting old log file AA3Launch-backup-2014.09.01-09.45.27.log
Log: Deleting old log file AA3Launch-backup-2014.09.03-15.17.33.log
Init: Computer: MIHA
Init: User: Alen
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2.825673 MHz
Init: Memory total: Phys=1967664K Pagef=3935328K Virt=2097024K
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Init: OS stats:
Init: Windows Vista Service Pack 1
Init: RemoteDesktop=0
Init: Memory stats:
Init: Physical: 1921MB
Init: Virtual: 2047MB
Init: PageFile: 3843MB
Init: CPU stats:
Init: MeasuredPerformanceTime: 289.354 (stored result)
Init: Hyperthreaded: 1
Init: NumProcessorsPerCPU: 1
Init: NumLogicalProcessors: 2
Init: NumPhysicalProcessors: 8
Init: MaxSpeed: 2900
Init: CurrentSpeed: 2900
Init: CoresPerProcessor: 8
Init: IsOnBattery: 0
Init: BatteryLevel: -1
Init: Manufacturer: Intel
Init: CPUName: INTEL Pentium-III
Init: L1CacheSize: -1
Init: L2CacheSize: -1
Init: Architecture: x86
Init: GPU stats:
Init: VendorID: 00008086
Init: DeviceID: 00000152
Init: DriverVersion: 9.17.10.2932
Init: DeviceName: Intel(R) HD Graphics
Init: DriverName: igdumd32.dll
Init: PixelShaderVersion: 3
Init: VertexShaderVersion: 3
Init: VRAMQuantity: 64
Init: DedicatedVRAM: 64
Init: AdapterCount: 1
Init: SupportsHardwareTnL: 1
Init: Machine detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Init: Previous detected compatibility level: Composite: 0. CPU: 3. GPU: 0.
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.2
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Init: WinSock: I am Miha (192.168.1.155:0)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int
Log: ...Loaded 203 shaders(0 legacy, 0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Playlist.ini
Log: Loading shader cache LocalShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 217 shaders(0 legacy, 0 redundant)
Log: ...Loaded 8 materials(0 redundant)
Log: Loading shader cache RefShaderCache-PC-D3D-SM3.CacheObject
Log: ...Loaded 38520 shaders(0 legacy, 183 redundant)
Log: ...Loaded 6516 materials(0 redundant)
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Baseline.int
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3MBS.ini
Log: GConfig::LoadFile has loaded file: ..\AA3Game\Config\AA3GoArmy.ini
Log: GConfig::LoadFile associated file: ..\AA3Game\Config\AA3Camera.ini
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Editor_UI.ReverbEditor.EditorBackground]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=1
Error: Corrupt texture [Texture2D Island_Assets.Textures.RustyStripes]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Normal]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.Warning_Stripe_Specular]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripes]! Missing bulk data for MipIndex=3
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=2
Error: Corrupt texture [Texture2D Island_Assets.Textures.WarningStripeSpecular]! Missing bulk data for MipIndex=3
Log: GConfig::Find has loaded file: ..\AA3Game\Localization\int\AA3Game.int
Log: 106076 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Initializing Engine...
Log: Loading additional font "AA_UIDefaultSkin.AuthFonts.Trade_Gothic_12_Bold_Multifont"
Log: Loaded font, set root set
Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int
Init: UEngine initialized
Log: Object size..............: 64
Log: Actor size...............: 584
Log: ActorComponent size......: 92
Log: PrimitiveComponent size..: 448
Log: Looking for DLC...
Init: ALAudio device requested : Generic Software
Init: ALAudio device opened : Generic Software
Init: AL_VENDOR : Creative Labs Inc.
Init: AL_RENDERER : Software
Init: AL_VERSION : 1.1
Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Init: ALAudioDevice: Allocated 32 sources
Init: Device supports: ALC_EXT_EFX
Init: Found EFX extension with 1 effect slots and 1 potential sends
Init: ...'reverb' supported
Init: ...'low pass filter' supported
Init: ALAudioDevice initialized.
Init: Client initialized
Log: GetTrackIRDLLLocation() entered
Log: GetTrackIRDLLLocation() - no key found
Warning: Failed to load 'Class AA3Baseline.AA_PlayerOwnerDataStore': Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Log: Failed to find object 'Class AA3Baseline.AA_PlayerOwnerDataStore'
Warning: Failed to load player data store class 'AA3Baseline.AA_PlayerOwnerDataStore'
DevOnline: (AA_GameUISceneClient_0) GameUISceneClient::InitializeSceneClient no OnlineSubsystem found!
PlayerManagement: Creating new player with ControllerId 0
PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0
Log: UGFxInteraction::Send - CALLBACK_ViewportResized
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.03-15.17.50
Log: CreateFSMParts: Took 37.40 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_0) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl'
Log: Channel Logging Disabled level 0
Log: Bringing up level for play took: 0.228417
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_0 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
ScriptLog: Initializing XP to level conversion
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: LAN Mode forcing rule pull from local ATS resource.
Log: ATS using Local files (Flag: 1)
Log: Local ATS rules located.
Log: Local ATS rules processed.
Log: Processing 380520 bytes of ATS data
Log: Local ATS rules loaded, result 0
Log: Local ATS Rules synched.
Log: Rank 0 PVT has level of 0
Log: Rank 1 PV2 has level of 5
Log: Rank 2 PFC has level of 9
Log: Rank 3 SPC has level of 14
Log: Rank 4 CPL has level of 20
Log: Rank 5 SGT has level of 28
Log: Rank 6 SSG has level of 40
Log: Rank 7 SFC has level of 50
Log: Rank 8 MSG has level of 60
Log: Rank 9 1SG has level of 70
Log: Rank 10 SM has level of 80
Log: Rank 11 CSM has level of 90
Log: Rank 12 SMA has level of 100
Log: ATS Rules version 3.3 - 04/17/2012 05:03
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_0 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_0 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_0 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
Log: New round 1 initialized for event management
ScriptLog: AddDefaultInventory entered
ScriptLog: (AA_BulletWeapon_M16A4_0) AA_Weapon::AttachWeaponMods creating weapon mods
Log: Script call stack:
Function AA3Baseline.AA_Weapon:PostBeginPlay
Function AA3Baseline.AA_Weapon:AttachWeaponMods

ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain...
ScriptLog: Starting check for steam friends on server
Log: ########### Finished loading level: 2.477370 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Init: Game engine initialized
Log: Initializing Engine Completed
Log: Starting memory preloaded movie...PoweredByUnreal ()
Log: Waiting for memory preloaded movie to finish loading ...
Log: Playing movie [PoweredByUnreal]
Log: Got memory preloaded movie event!!!
Log: Unmute bink movie
Log: !!! BinkTick took too long: 0.058. Skipped 0 frames.
Log: Next movie? 1 / 3
Log: Playing movie [T_Rating]
Log: Next movie? 2 / 3
Log: >>>>>>>>>>>>>> Initial startup: 21.58s <<<<<<<<<<<<<<<
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
Log: Punkbuster Version 00_101812 is DISABLED
Log: Initializing PB Client
Log: Activated UI_bink_Backdrop_VRS 1 1 1
Log: INFORMATION: LoadProfile - Recording active soldier name of "Miko" in standalone mode
ScriptLog: Steam Soldier selected, closing selection window via onSoldierProfileComplete
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
Log: New EXEC command: "start 66.55.149.86?Name=Miko"
ScriptLog: Request for network speed of 25000
Log: Current iMaxNetworkConnectionSpeed is 25000
Log: New EXEC with NETSPEED command: "start 66.55.149.86?Name=Miko?MAXCLIENTNETSPEED=25000"
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: New map loading, cleaning up old map
Log: Allowing player controllre to do pre-client travel cleanup
ScriptLog: Cleaning up auth access
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel traveling to new map: 66.55.149.86/ui_bink_master?Name=Miko?MAXCLIENTNETSPEED=25000?team=0?Face=0
ScriptLog: (AGP_PlayerController_0) AA_PlayerController::PreClientTravel About to disconnect client from TS3
ScriptLog: ***** PRECLIENTTRAVEL - setting name
ScriptLog: PRI name: Miko
ScriptLog: Request for network speed of 25000
Init: WinSock: Socket queue 32768 / 32768
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "Bridge_day_fog" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_Bridge_day_fog_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_09"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_09"
Log: Starting file streamed movie...LoadingScreen_Booklayout_09 (T_Rating)
Log: Adding bink full screen overlay "Loading map Bridge (foggy day), please wait..." at 0.000000 0.940000
Log: Playing movie [\LoadingScreen_Booklayout_09.bik]
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
ScriptWarning: AGP_HUD UI_bink_Master.TheWorld:PersistentLevel.AGP_HUD_0 (Function AA3Game.AGP_HUD:UpdateReinforcementInfo:0006) Accessed None 'ReinforcementMsgLabel'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Calling steam store stats in: single player
ScriptLog: Clearing online delegates for AGP_PlayerController_0 (Player:LocalPlayer_0)
ScriptLog: Client logging out of single player
Log: Found stat manager attached to this or nothing
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Novodex Terrain Creation (Terrain_1): 6.099079 ms
Log: Novodex Terrain Creation (Terrain_4): 2.481885 ms
Log: Novodex Terrain Creation (Terrain_6): 0.850417 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2348 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2372 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2323 Component: StaticMeshComponent_33 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_2324 Component: StaticMeshComponent_34 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3528 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3529 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3530 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3531 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3534 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3533 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3484 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3485 Component: StaticMeshComponent_6 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3558 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3559 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3535 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3532 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_TRI_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3563 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3564 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3560 Component: StaticMeshComponent_61 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3483 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3388 Component: StaticMeshComponent_1 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3605 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3606 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3604 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3603 Component: StaticMeshComponent_106 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_1043 Component: StaticMeshComponent_3 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3731 Component: StaticMeshComponent_5 StaticMesh: architectureczer_01.Doors.ArchitectureCZER_01_Doors_Security_Broken_01_MW_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_3246 Component: StaticMeshComponent_338 StaticMesh: architectureczer_01.Signs.ArchCzer_01_Signs_WarningSigns_REC_JT_) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4200 Component: StaticMeshComponent_7 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pen1a_CM_Smesh) No geometries in FKAggregateGeom.
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4201 Component: StaticMeshComponent_8 StaticMesh: Accessories_01.Writing.Accessories_01_Writing_Pencil01_CM_Smesh) No geometries in FKAggregateGeom.
Log: Novodex Terrain Creation (Terrain_0): 9.767585 ms
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4558 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4559 Component: StaticMeshComponent_252 StaticMesh: ArchitectureNEUT_01.Antenna.ArchNeut_01_Antenna_TVAntennaTall_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4642 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4640 Component: StaticMeshComponent_218 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerRod01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4639 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_4641 Component: StaticMeshComponent_216 StaticMesh: Furniture_01.Bathroom.Furniture_01_Bathroom_ShowerCurtain01a_RK_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5074 Component: StaticMeshComponent_30 StaticMesh: architectureczer_01.Doors.ArchCzer_01_Doors_Wood02_JF_Smesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
Log: FKAggregateGeom::InstanceNovodexGeom: (Actor: StaticMeshActor_5281 Component: StaticMeshComponent_311 StaticMesh: ArchitectureNEUT_01.Fence.ArchNeut_01_Fence_BarbWire_GateDoorEnds_GH_SMesh) Cannot 3D-Scale rigid-body primitives (sphere, box, sphyl).
PerfWarning: InstanceGeom: 11.016835 ms - 809 Convex, Terrain 19.122876 ms, PerTriSM 0.928279 ms, InitArticulated 0.000000 ms, BodyInst Alloc 10.286078 ms, InitBody 48.940871 ms
PerfWarning: InitBody Avg 1.#INF00 ms per frame over 0 frames
PerfWarning: NxActor Creation: 18.468879 ms
Log: *** WARNING - PATHS MAY NOT BE VALID ***
Log: Bringing World Bridge_day_fog.TheWorld up for play (90) at 2014.09.03-15.18.05
Log: CreateFSMParts: Took 0.80 ms (50 created)
ScriptLog: ERROR: AA_Door does not contain skeletal controller: KnobControl
ScriptLog: ERROR: AA_Door does not contain skeletal controller: BoltControl
ScriptLog: ERROR: AA_Door does not contain skeletal controller: KnobControl
ScriptLog: ERROR: AA_Door does not contain skeletal controller: BoltControl
Log: Bringing up level for play took: 0.320405
Log: ########### Finished loading level: 3.983171 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01A4) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:PostBeginPlay:01AD) Attempt to assign variable through None
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:009D) Accessed None 'GRI'
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_1 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptLog: Clearing online delegates for PlayerController_0 (Player:None)
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
Log: AGP_PlayerController_1 setplayer LocalPlayer_0
Log: No Cached Brush Physics Data Found Or Out Of Date (Model_4) (Owner: BlockingVolume_12) - Cooking Now.
Log: Terminating movie
ScriptLog: WARNING Could not find a default viewpoint! Setting our viewpoint to the first one in the list AA_Viewpoint_10
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::DisablePlayerActions Disabling input key
ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_0 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetupStockMesh:0034) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_0 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetLoadedMagazines:0029) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetupStockMesh:0034) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:AttachNonStockMods:0034) Accessed None 'PlayerReplicationInfo'
ScriptWarning: AA_DroppedPickup_ObranKNP Bridge_day_fog.TheWorld:PersistentLevel.AA_DroppedPickup_ObranKNP_1 (Function AA3Baseline.AA_DroppedPickup_Weapon:SetLoadedMagazines:0029) Accessed None 'PlayerReplicationInfo'
ScriptLog: TS3 Log: Client ID received for PRI SgtKilaLot with ID of 5
ScriptLog: TS3 Log: Client ID received for PRI Neurogen_R with ID of 1
ScriptLog: TS3 Log: Client ID received for PRI -=(DarkElite)=- with ID of 6
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_1) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_1
ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_2
ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_3
ScriptLog: Adding PRI to GRI: AA_PlayerReplicationInfo_4
ScriptLog: Cheats enabled, seting up cheats on client
ScriptLog: TS3 Log: Client ID received for PRI Elecoras with ID of 2
ScriptLog: TS3 Log: Client ID received for PRI TMHonza with ID of 7
NetComeGo: Close TcpipConnection_0 66.55.149.86:8777 09/03/14 15:18:15
ScriptLog: Failed connection attempt, resetting playername to soldier "Miko"
ScriptLog: Request for network speed of 25000
ScriptLog: Cleaning up auth access
ScriptLog: Finished auth cleanup
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel traveling to new map: ?connectionError
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::PreClientTravel About to disconnect client from TS3
ScriptLog: ***** PRECLIENTTRAVEL - setting name
ScriptLog: PRI name: Miko
ScriptLog: Request for network speed of 25000
ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:NotifyConnectionError:02BD) ------ NotifyConnectionError : passing ?closed to ClientTravel --------
Log: URL: Adding default option Name=Miko
Log: URL: Adding default option team=0
Log: URL: Adding default option Face=0
Log: Using hint scale of 2.000000 at position 0.970000
Log: Using title scale of 2.000000 at position 0.940000
Log: Map name "ui_bink_master" Mission Name ""
Log: Trying to load hints for section "MapMissionTip_ui_bink_master_" with count of
Log: Found screen loading movie "\LoadingScreen_Booklayout_01"
Log: Found screen loading movie "\LoadingScreen_Booklayout_02"
Log: Found screen loading movie "\LoadingScreen_Booklayout_03"
Log: Found screen loading movie "\LoadingScreen_Booklayout_04"
Log: Found screen loading movie "\LoadingScreen_Booklayout_05"
Log: Found screen loading movie "\LoadingScreen_Booklayout_06"
Log: Found screen loading movie "\LoadingScreen_Booklayout_07"
Log: Found screen loading movie "\LoadingScreen_Booklayout_08"
Log: Found screen loading movie "\LoadingScreen_Booklayout_09"
Log: Found screen loading movie "\LoadingScreen_Booklayout_10"
Log: Found screen loading movie "\LoadingScreen_Booklayout_11"
Log: Found screen loading movie "\LoadingScreen_Booklayout_12"
Log: Found screen loading movie "\LoadingScreen_Booklayout_13"
Log: Found screen loading movie "\LoadingScreen_Booklayout_14"
Log: Found screen loading movie "\LoadingScreen_Booklayout_15"
Log: Randomly selectin one of 15 loading movies
Log: Using INI based random loading screen for map "\LoadingScreen_Booklayout_11"
Log: Map name for movie playing is "\LoadingScreen_Booklayout_11"
Log: Starting file streamed movie...LoadingScreen_Booklayout_11 (LoadingScreen_Booklayout_09)
Log: Adding bink full screen overlay "Loading map , please wait..." at 0.000000 0.940000
Log: Playing movie [\LoadingScreen_Booklayout_11.bik]
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that Bridge_day_fog is being unloaded. Clearing references to all non-native classes
ScriptLog: INFORMATION: PB not enabled, soldier "Miko" going to menu in state None
ScriptLog: Starting check for steam friends on server
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
ScriptLog: INFORMATION: PB not enabled, soldier "Miko" going to menu in state TeamSelection
ScriptLog: Starting check for steam friends on server
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
Log: No relationship at all
ScriptWarning: AGP_PlayerController Bridge_day_fog.TheWorld:PersistentLevel.AGP_PlayerController_1 (Function AA3Baseline.AA_PlayerController:Destroyed:0018) Accessed None 'Game'
ScriptLog: Client or standalone storing steam statistics
ScriptLog: Current time: 1409750272.0000
ScriptLog: Session start time: 1409750272.0000
ScriptLog: Player was connected to server for 0.0000 seconds
Log: Found soldier profile index for "Miko" of 2 (previously was 2)
ScriptLog: Calling steam store stats in: Client
Log: SteamStatLog:DEBUG: Started thread to store steam statistics.
ScriptLog: Clearing online delegates for AGP_PlayerController_1 (Player:LocalPlayer_0)
ScriptLog: (AGP_PlayerController_1) AA_PlayerController::ClearOnlineDelegates About to disconnect client from TS3
Log: SteamStatLog:Updating steam stats in separate thread
Log: Found stat manager attached to this or nothing
Log: Steam stats stored
Exit: UTcpNetDriver shut down
Log: Virtual memory allocation size: 0.00 MByte (0 Bytes)
Log: Physical memory allocation size: 0.00 MByte (0 Bytes)
Log: Game class is 'AGP_GameInfo'
Log: Primary PhysX scene will be in software.
Log: Creating Primary PhysX Scene.
Log: Bringing World UI_bink_Master.TheWorld up for play (0) at 2014.09.03-15.18.18
Log: CreateFSMParts: Took 0.91 ms (50 created)
ScriptLog: INFORMATION: Withdraw delay timer set to 1
ScriptLog: (AA_GameReplicationInfo_2) GameReplicationInfo::PostBeginPlay Examining PRI's
ScriptLog: INFORMATION: Max players for team 0 set to 10 from 20
ScriptLog: INFORMATION: Max players for team 1 set to 10 from 20
ScriptLog: WARNING: Unable to create events list manager
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:PreBeginPlay:049B) Accessed None 'AccessControl'
Log: Bringing up level for play took: 0.012083
ScriptWarning: AA_AuthorizationLocal UI_bink_Master.TheWorld:PersistentLevel.AA_AuthorizationLocal_2 (Function AA3Baseline.AA_Authorization:GetAuthorizationData:00CF) Accessed None 'Player'
PlayerAuthorization: INFORMATION: Allocating statistics access for training.
ScriptLog: TC requested movement locking: False
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:EnablePlayerActions:0023) Accessed None 'PlayerInput'
Log: Terminating movie
ScriptWarning: AGP_PlayerController UI_bink_Master.TheWorld:PersistentLevel.AGP_PlayerController_2 (Function AA3Baseline.AA_PlayerController:SetViewPointLocation:018D) WARNING Couldn't find viewpoint in map. Using location 0.00,0.00,4000.00
ScriptLog: No viewpoints defined
ScriptWarning: AA_InGameUI_ScoreboardCondensed Transient.AA_InGameUI_ScoreboardCondensed_3 (Function AA3Baseline.AA_InGameUI_ScoreboardCondensed:DisplayScoreboard:00FC) Accessed None 'PlayerInput'
Log: Logitech LCD disabled by INI Entry [AA3Baseline.LogitechLCD] EnableLogitechLCD=false.
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:01A9) Player start not found, failed to restart player
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function AA3Baseline.AA_GameInfo:ServerLogin:0501) Accessed None 'AccessControl'
ScriptLog: DropObjective keybind: O
ScriptLog: Shot keybind: F9
Log: Script call stack:
Function Engine.PlayerController:ReceivedPlayer
Function Engine.PlayerController:RegisterPlayerDataStores

ScriptLog: We managed to register the bounds even data store
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:RestartPlayer:0172) Player start not found, using last start spot
ScriptWarning: AGP_GameInfo UI_bink_Master.TheWorld:PersistentLevel.AGP_GameInfo_1 (Function Engine.GameInfo:SpawnDefaultPawnFor:0083) Accessed None 'Team'
ScriptLog: INFORMATION: TEAM CHANGE: joined
ScriptLog: AddDefaultInventory entered
ScriptLog: (AA_BulletWeapon_M16A4_2) AA_Weapon::AttachWeaponMods creating weapon mods
Log: Script call stack:
Function AA3Baseline.AA_Weapon:PostBeginPlay
Function AA3Baseline.AA_Weapon:AttachWeaponMods

ScriptLog: Attempting to attach mod AA_WeaponModSights_Iron_US_A3Handle to rail AR_RailMain...
ScriptLog: Starting check for steam friends on server
Log: ########### Finished loading level: 2.842219 seconds
Log: Received map loaded notification. Reinitializing widget input aliases.
Log: ActivateLevel UI_bink_Backdrop_VRS 1 0 1
Log: ActivateLevel UI_bink_Backdrop_BCT 1 0 1
Log: ActivateLevel UI_bink_Backdrop_Rifle 1 0 1
Log: ActivateLevel UI_bink_Backdrop_HomeStation 1 0 1
Log: ActivateLevel UI_bink_Backdrop_DS 1 0 1
Log: Flushing async loaders.
ScriptLog: ******************************************
ScriptLog: Login() entered, logged in locally: False
ScriptLog: ******************************************
ScriptLog: User is already logged in with soldier Miko
ScriptLog: TC requested movement locking: False
ScriptLog: Online menu disabled: True offline disabled: True
ScriptLog: ForceShowMain: True
Log: Activated UI_bink_Backdrop_VRS 1 1 1
PlayerAuthorization: INFORMATION: Initializing ATS system for match
Log: INFORMATION: ATS Debug Logging is Disabled by [OnlineSubsystemAA3.OnlineSubsystemAA3] DebugATS
Log: LAN Mode forcing rule pull from local ATS resource.
Log: ATS using Local files (Flag: 1)
PlayerAuthorization: INFORMATION: ATS system initialized.
Log: Local ATS rules loaded, result 0
Log: Local ATS Rules synched.
ScriptLog: *** WARNING - No Kismet sequence found for Mission Controller
ScriptLog: ***************************
ScriptLog: Looking for menu backdrop enum: BD_VRS_NO_LOGIN
ScriptLog: ***************************
ScriptLog: Activating sequence AA_AuthPostPrideMomentSeqEvent_5
ScriptLog: (AA_AuthPostPrideMomentSeqEvent_5) AA_AuthPostPrideMomentSeqEvent::Activated activated
Log: Kismet: Hiding non VRS sub-levels
Log: Activated UI_bink_Backdrop_BCT 1 0 1
Log: Activated UI_bink_Backdrop_HomeStation 1 0 1
Log: Activated UI_bink_Backdrop_DS 1 0 1
Log: Activated UI_bink_Backdrop_Rifle 1 0 1
Log: Activated UI_bink_Backdrop_VRS 1 1 1
ScriptLog: Ignoring selected menu Exit
ScriptLog: TC requested movement locking: False
Log: Closing by request
Log: appRequestExit(0)
Log: ..\AA3Game\Config\AA3Input.ini options written to cloud.
Log: ***** GuardedMain() - Cleaning up scoring system
ScriptLog: INFORMATION: Cleaning up authorization data
PlayerAuthorization: INFORMATION: Closing local ATS scoring
Log: Found soldier profile index for "Miko" of 2 (previously was 2)
Log: INFORMATION: Shutting Down AA3 Attribute Tracking System (ATS)
Log: About to clean up old world, play in editor: 0 IsEditor 0
Log: UIInputConfiguration_0: received notification that UI_bink_Master is being unloaded. Clearing references to all non-native classes
Exit: Preparing to exit.
Exit: Game engine shut down
Exit: Windows client shut down
Exit: OpenAL Audio Device shut down.
Exit: Object subsystem successfully closed.
Log: Shutting down FaceFX...
Log: FaceFX shutdown.
Log: INFORMATION: Peforming finalization of statistics storage.
Log: Wrote all soldier profiles.
Exit: Exiting.
Log: Log file closed, 09/03/14 15:18:30


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 Post subject: Re: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 12:09 pm 
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Joined: Sun Nov 28, 2004 7:44 pm
Posts: 3835
Location: Gothenborg, SWE
According to the log you run it on unsupported hardware.
Quote:
Init: DeviceName: Intel(R) HD Graphics
.

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 Post subject: Re: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 1:43 pm 
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Joined: Wed Sep 03, 2014 9:24 am
Posts: 4
so Frankof how am i supposed to fix it ( i know i should've known this but im still 13 <.< )


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 Post subject: Re: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 1:54 pm 
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Joined: Wed Sep 03, 2014 9:24 am
Posts: 4
And yeah i don't have the money for a new video card (if needed) again im only 13...


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 Post subject: Re: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 1:56 pm 
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Joined: Wed Sep 03, 2014 9:24 am
Posts: 4
And yeah i really appriciate it that you're actually reading the whole log and helping me! That's a BIG Thanks from me!


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 Post subject: Re: When entering AA3 servers i crash
 Post Posted: Wed Sep 03, 2014 2:57 pm 
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Joined: Sun Nov 28, 2004 7:44 pm
Posts: 3835
Location: Gothenborg, SWE
A video card is needed to run the game with some sort of consisten result.
A unsupported video solution might work, it might not, this might change from day to day.

(and no, i usually dont read the entire log, i know where the intersting stuff normally is ;) )

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