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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 10:58 am 
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Joined: Sun Sep 09, 2012 7:01 am
Posts: 5
Hooah ! Small but important fixes. Keep it that way dev's!. Cant wait to see full version of AAPG. Hope that there will be many things from AA3 like similar medic system, it was great! Great work by the way !

[Hornets]JABOL


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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:02 am 
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Developer
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Joined: Tue Sep 04, 2012 5:33 pm
Posts: 26
(Beer_Me)Roach wrote:
Does this patch require us to re-publish the usermade maps??


This patch does involve Unrealscript changes, so if your map is cooked it probably does need to be republished.

On a positive note, we've made some changes internally that allow maps to be greatly compressed without them breaking when a new update is released! These changes should be available when we leave beta.


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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:03 am 
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Joined: Sun Sep 27, 2009 12:50 pm
Posts: 510
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[Dev]CaterpillaR wrote:
RayMD wrote:
nice fixes, but there are alot more exploits and bugs which should be fixed / restricted too. Anyway, good job, devs!


If there is a bug or exploit you are aware of you can report it via the Bug portal or send me a private message here detailing it.

Thanks.

I will create a list for you with examples of these exploits. I won't name them here, but some still hugh in competitive gaming (thats why I unfortunalely got forced to quit the game).

But I am really happy that you are interested in to try keep your game clean (I know, its impossible...). By the way... is there any chance to write a mutator in UES? In AA3, AA Devs didnt allow me to protect players from cheaters and restricted to manipulate servers by adding scripts.

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:07 am 
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Joined: Fri Nov 01, 2013 3:46 am
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Location: Czech Republic
nice changes

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:12 am 
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Joined: Tue Nov 03, 2009 8:46 am
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A patch strictly from listening to the community !! well done

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:31 am 
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Joined: Thu Aug 15, 2013 7:02 pm
Posts: 15
=IK=Doba= wrote:
A patch strictly from listening to the community !! well done



x2. Keep this up Devs!

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:35 am 
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Joined: Tue Apr 01, 2014 11:23 am
Posts: 475
Small problem with the integration of one of the bind restrictions. Working on a fix for the fix now!

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:42 am 
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Joined: Thu Nov 15, 2012 11:12 pm
Posts: 297
why get rid of the key bind of enemy spotted and fire?

How about you make it so Enemy spotted can be taken out of the game completely... I think people would appreciate that way more...


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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:47 am 
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Joshyutah wrote:
why get rid of the key bind of enemy spotted and fire?


It's bad play.

With release there will be enemy spotted changes too.

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 Post subject: Re: Small Patch released 4/9/2015
 Post Posted: Thu Apr 09, 2015 11:53 am 
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Joined: Thu Nov 15, 2012 11:12 pm
Posts: 297
[Dev]TheTots wrote:
Joshyutah wrote:
why get rid of the key bind of enemy spotted and fire?


It's bad play.

With release there will be enemy spotted changes too.



Thanks Tot's. Looking forward to turning it off on some maps.


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