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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Tue Dec 16, 2014 5:54 pm 
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Posts: 134
[Dev]Rawrster wrote:
JaK- wrote:
Edit: Also, should I be re-reporting the map bugs/exploits that aren't getting fixed? There is a ledge on upper blue Shadowstep that I like, I am sure I bugged it before. Several others like it also.


I don't currently see a bug like that in my list. That could be for a number of reasons and it may find its way to me eventually or it may have already been fixed and just hasn't made its way to the Live Branch yet, but it certainly couldn't hurt to bug it again.



look under Downtown. it may be there. i know it was bugged recently.


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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Tue Dec 16, 2014 6:22 pm 
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Location: Porto, Portugal
When a team gets to explode any bomb (on maps such as Crossfire or Outter Hospital as an example) the sound and graphics are bit unpleasant, can you guys change that to something more pleasant? Only loosing team should get to see and hear the bomb explode, winning side should see hot girls or something.... :)

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Tue Dec 16, 2014 6:31 pm 
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Tried reporting bug but get error on page and like above Jak's walk through didn't help.

Anyway, issue is that a runner can be outpaced by someone repeatedly doing combat slide.

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Last edited by Radical_Magic63 on Tue Dec 16, 2014 11:32 pm, edited 1 time in total.

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Tue Dec 16, 2014 7:36 pm 
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I'll try this update as soon as I can. UMMs got some love: very-very much appreciated. I don't play C4 a lot, I'm fine with both systems. ADS changes: nice!

I'm unable to play it, but based on this post: very nice patch, I especially like the UMM changes.


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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 8:21 am 
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-=}WoLvErInE{=- wrote:
I feel this patch will be a game changer. Umm will get much love now.

As always, job well done. Thank you Dev's.


Especially this fix: Can no longer walk on a small ledge in Hospital Lobby will change the gameplay to the better......................!


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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 8:38 am 
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Joined: Fri Feb 21, 2014 9:13 am
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Location: Netherlands
Odin[DK] wrote:
-=}WoLvErInE{=- wrote:
I feel this patch will be a game changer. Umm will get much love now.

As always, job well done. Thank you Dev's.


Especially this fix: Can no longer walk on a small ledge in Hospital Lobby will change the gameplay to the better......................!


Thats means the other ledge is still there ^^

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 1:04 pm 
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What time will the update be put out..

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 1:15 pm 
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Joined: Tue Apr 01, 2014 11:23 am
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We found a last minute issue with the release and are making sure that is fixed before we send it out.

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 1:24 pm 
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[Dev]TheTots wrote:
We found a last minute issue with the release and are making sure that is fixed before we send it out.


ahhh i see, you forgot to add the 'enemy weapons' to the release?

its ok, we forgive you :mrgreen:

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 Post subject: Re: Release Notes – 17 Dec 2014
 Post Posted: Wed Dec 17, 2014 1:27 pm 
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uni-sol wrote:
[Dev]TheTots wrote:
We found a last minute issue with the release and are making sure that is fixed before we send it out.


ahhh i see, you forgot to add the 'enemy weapons' to the release?

its ok, we forgive you :mrgreen:

The entire game was missing, we got 5gigs of "air files" :evil: :mrgreen:

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