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Release Notes - 23 Oct 2014
http://archive2.forum.americasarmy.com/viewtopic.php?f=15&t=15344
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Author:  Phoenix [ Thu Oct 23, 2014 10:03 am ]
Post subject:  Release Notes - 23 Oct 2014

Here are the notes for today's America's Army: Proving Grounds update:

Release Notes – 23 OCT 2014

Intercept
Texture colors, sky box, lighting and atmospheric effects for Intercept tweaked. Vines on the walls removed or reduced in several areas. Result is that players will hopefully be able to more easily and quickly pick out enemies and friendlies alike.

Image


Image


Weapon Behavior & Accuracy Cone
  • Accuracy cone algorithm improved; shots are now more evenly distributed throughout the cone - previously shots tended towards the cone's outer edge
  • Accuracy cone penalties resulting from low health reduced
  • Crouching helps accuracy and recoil a bit more
  • Firing impacts accuracy less
  • CEM reflects accuracy correctly while sighting up
  • Shotgun spread center-point reacts to all the usual accuracy modifiers

Voting
  • Players who are vote kicked from a server will also be banned from that server for ten minutes or until the match ends; this setting may be adjusted via VoteKickBanTime in AAGame.ini on the server
  • Spectators may once again be vote kicked as intended

Anchoring
  • When anchored, players now duck up and down at the same speed as crouching when not anchored
  • The command to duck while anchored (Z) is now a toggle, rather than a hold - same as crouch when not anchored
  • Players may begin anchored in a ducking position by holding 'Z' rather than tapping it

Audio

  • Hurdle animations now play the correct footstep audio
  • Bandage and revive actions now play the correct audio for all players
  • Music and loading screen movie volume at 50% by default

Exploits
  • Closed an exploit where unscrupulous players could reduce the amount of smoke produced by smoke and FOG grenades
  • Closed an exploit where players could get into a state where they could shoot and sprint at the same time
  • Fixed an issue where ambient sound could be disabled

Miscellaneous Fixes
  • Found and fixed an issue with how foliage on Intercept was being handled, resulting in a significant performance increase for the map
  • Fixed an issue where reloads were not completing properly, resulting in the player having to reload a weapon twice
  • Fix for weapon sometimes becoming stuck in a sighted state when getting up out of a prone position
  • The incorrect player name will no longer be highlighted on shoot house leaderboards
  • Fixed an issue where the scope blur on the M24 could be lost
  • Fixed the issue where weapon fire audio would sometimes play forever upon a player's death
  • Fixed an issue where client and server could become out of sync resulting in the the client having a weapon where the server saw a grenade; this caused the player to be unable to damage other players
  • Fix for the grenade throw animation interrupting the weapon equip animation, resulting in a player having no weapon equipped
  • Fixed several areas on Coldfront where anchoring was not working as intended
  • Fixed several spots on Intercept where downed players sometimes could not be revived/secured

Author:  Silentwatcher07 [ Thu Oct 23, 2014 10:10 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

Phoenix wrote:
[*]Players who are vote kicked from a server will also be banned from that server for ten minutes or until the match ends; this setting may be adjusted via VoteKickBanTime in AAGame.ini on the server
[/list]


Finally about time... What are the settings on public servers... 10 min ban I guess?

Author:  uni-sol [ Thu Oct 23, 2014 10:11 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

Looking good, I'm most looking forward to learning how to shoot effectively all over again :)

Author:  mikey.. [ Thu Oct 23, 2014 10:34 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

I like it!

Author:  dgodfather [ Thu Oct 23, 2014 10:38 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

Any reason there is no mention of the second bullet fix?

Author:  BCPull [ Thu Oct 23, 2014 10:42 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

The second bullet fix happened with the previous patch.

Author:  maclobster [ Thu Oct 23, 2014 10:45 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

Thank you

Author:  dgodfather [ Thu Oct 23, 2014 10:47 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

BCPull wrote:
The second bullet fix happened with the previous patch.


I couldn't remember.

Author:  BCPull [ Thu Oct 23, 2014 10:54 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

dgodfather wrote:
BCPull wrote:
The second bullet fix happened with the previous patch.


I couldn't remember.


Yeah, it got mentioned again in a post that also talked about planned changes for this release, so I assumed you were just trying to figure out if that had already happened or if it was an un-documented fix in this patch along with those other changes :)

Author:  =IK=Doba= [ Thu Oct 23, 2014 10:58 am ]
Post subject:  Re: Release Notes - 23 Oct 2014

yeah the second bullet was the problem why SSHD seemd so good, fixed last patch..

I don't mind the changes.. most including the visual changes on Intercept are changes requested on the forum.

Interesting to see how the cone works now that the shots are more centered rather than outskirts of cone..

"Firing impacts accuracy less" .. confused

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