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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 10:11 pm 
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I didn't play long. It felt pretty good I guess. Still some shots leave you saying [TOS Violation]? It was probably only tolerable because I haven't played the game for weeks. Time will tell.

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Fri Oct 24, 2014 9:26 am 
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hbk314 wrote:
uni-sol wrote:
i also find it really sad Redline dont get much loving.. personally i think the map is great fun to play, both C4 FLO and flag BDX.. yet whenever it comes up in rotation its usually swapped to either inner hospital or downtown :(

.. i always vote no!

i also think intercept looked better before.. performance issues aside.. i dont mind how it looks now though :mrgreen:


Redline C4 may just be the worst map in the regular FLO rotation. The bomb timer is just way too short for a map of that size. The flag version is actually somewhat playable.


Not to make this into a redline thread, but IMO there's a few things that would make things more interesting.

1. Make assault start upstairs.
2. Block off the entrance in Defense spawn to go upstairs.
3. Move upstairs bomb site to middle section of the map (control room).
4. Put some ladders from the lower level up the elevator maintenance shaft. Allow the player to climb up.
5. Put a vent system in the elevator maintenance shaft that allows players to go from downstairs to the control room.

Just making those changes would make the map more more interesting. The bomb sites would be closer together. Also the venting and ladders would make that back area a bit more useful than it currently is (right now guys just typically hang out back there camping to watch the train area).

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Sat Oct 25, 2014 4:09 pm 
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AACM
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Just FYI the Vote Kick discussion is now here

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Sat Oct 25, 2014 9:39 pm 
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Phoenix wrote:
[*]Fixed the issue where weapon fire audio would sometimes play forever upon a player's death


Are you sure you fixed this?

Cause in the few hours playing this patch I've experienced this "audio bug" twice, and the audio would only stop when the downed player was secured or the round ended.


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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Sat Oct 25, 2014 10:40 pm 
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.nOz! wrote:
Phoenix wrote:
[*]Fixed the issue where weapon fire audio would sometimes play forever upon a player's death


Are you sure you fixed this?

Cause in the few hours playing this patch I've experienced this "audio bug" twice, and the audio would only stop when the downed player was secured or the round ended.

I had the same experience earlier today.

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Sat Oct 25, 2014 10:54 pm 
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I can concur. Happened to me as well.


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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Tue Oct 28, 2014 7:34 pm 
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.nOz! wrote:
Phoenix wrote:
[*]Fixed the issue where weapon fire audio would sometimes play forever upon a player's death


Are you sure you fixed this?

Cause in the few hours playing this patch I've experienced this "audio bug" twice, and the audio would only stop when the downed player was secured or the round ended.


indeed, its still happening, i had this happen today on Slums (cant remember the server name sorry :( ) some guy started firing his SAW off, and the audio of the firing stopped about 2 minutes after, i didnt set eyes on who started firing it.. nor where in the map they were, if they died or were still alive.. i just know it was darn annoying :(

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 30, 2014 12:46 pm 
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Yea, bug is still active. It went on for a full two minutes. :-O

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