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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:00 am 
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This:

*Music and loading screen movie volume at 50% by default

Was accidentally left out of the patch. We will put out a tiny client-side only patch later today to add this.


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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:02 am 
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=IK=Doba= wrote:
"Firing impacts accuracy less" .. confused


When you hipfire, your accuracy penalty is increased. That means your first shot has a smaller cone than your 20th shot and makes bursting a bit more controllable than holding down the trigger in full auto.

The size of that penalty is lower. Your later bullets still have increased cone size, just... not quite as much as they used to.

EDIT: changed to reflect [Dev]CaterpillaR's correction. When he said "impacts accuracy less", he MEANT accuracy! :mrgreen:


Last edited by BCPull on Thu Oct 23, 2014 11:22 am, edited 2 times in total.

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:06 am 
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[Dev]CaterpillaR wrote:
This:

*Music and loading screen movie volume at 50% by default

Was accidentally left out of the patch. We will put out a tiny client-side only patch later today to add this.


Really would like *Music and loading screen movie volume OFF by default. :lol:

By the way at what time is the patch released. :?:

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:15 am 
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Quote:
Fix for weapon sometimes becoming stuck in a sighted state when getting up out of a prone position


had that one a few times, mainly while using the shotgun funnily enough, at first i thought my mouse 2 had broken :lol:

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:16 am 
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BCPull wrote:
=IK=Doba= wrote:
"Firing impacts accuracy less" .. confused


When you fire, your aim modifiers (accuracy cone, sway speed, recoil) are penalized. That means your first shot has less recoil than your 20th shot and makes bursting a bit more controllable than holding down the trigger in full auto.

The size of that penalty is lower. Your later bullets still have increased recoil etc, just... not quite as much as they used to.


got you.. so in other words easier to control gun while firing.. :roll: yeah Im up in the air about this one.. didnt mind the way the guns handled.. dont want it too easy now

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:17 am 
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"Firing impacts accuracy less"

This change didn't impact recoil, only the accuracy cone.


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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 11:41 am 
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Like the tweaks of colors in Intercept. It's a realistic sunny day.

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 12:03 pm 
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Nice fixes. Fingers crossed.

What patch number is this? RFI4.5?

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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 12:08 pm 
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Joined: Sat Sep 20, 2014 3:17 pm
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Just downloaded the patch, went into my server and tested it. groupings are tighter, good accuracy after running/ cem. hurt my self with a grenade and groupings were still good. support feels clean, and intercept no longer drains my fps. Good Patch +1


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 Post subject: Re: Release Notes - 23 Oct 2014
 Post Posted: Thu Oct 23, 2014 12:12 pm 
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io_i_oi wrote:
Nice fixes. Fingers crossed.

What patch number is this? RFI4.5?

Hopefully it's not RFI 4.00001

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